using System.Diagnostics.CodeAnalysis; using LiteNetLib.Utils; namespace PacketLib; #nullable disable public struct GameEvent : INetSerializable{ public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] }; public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] }; public static GameEvent SWITCH_CAM(int pid, int camId) => new(){ID = 2, Args = [pid, camId] }; public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]}; public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = -1, Args = [enemyId, camId]}; public int ID{ get; set; } public bool Hideable => ID < 0; public int[] Args{ get; private set; } public void Serialize(NetDataWriter writer) { writer.Put(ID); writer.PutArray(Args); } public void Deserialize(NetDataReader reader) { ID = reader.GetInt(); Args = reader.GetIntArray(); } }