using System; using System.Collections.Generic; using System.Runtime.InteropServices.JavaScript; using GlobalClassLib; namespace FNAF_Clone.Map; public class ClientMapManager { private static MapTileProjection[,] map = new MapTileProjection[5, 5]; public static MapTileProjection Get((int x, int y) coords) => map[coords.x, coords.y]; public static MapTileProjection Get(int tileId) => Get(IdToCoords(tileId)); private static bool inverted; public static void InitMap(bool invert = false) { inverted = invert; IdToCoords = invert ? _IdToCoordsInverse : _IdToCoords; CoordsToId = invert ? _CoordsToIdInverse : _CoordsToId; for (int i = 0; i < 5; i++){ for (int j = 0; j < 2; j++){ map[i, j] = new MapTileProjection(CoordsToId(i, j)); } map[i, 2] = new MapTileProjection(CoordsToId(i, 2)); for (int j = 3; j < 5; j++){ map[i, j] = new MapTileProjection(CoordsToId(i, j)); } } } public static void InitConnectors(TileConnectorProjection[] connectors) { foreach (var con in connectors){ // (int x, int y) coords1 = MapTileProjection.IdToCoords(con.Tiles.tile1.Id); // (int x, int y) coords2 = MapTileProjection.IdToCoords(con.Tiles.tile2.Id); map[con.Tiles.tile1.GridPosition.x, con.Tiles.tile1.GridPosition.y].AddConnector(con); } } public static TileConnectorProjection GetConnector((int, int) id) => Get(id.Item1).GetConnector(id.Item2); public static TileConnectorProjection[] GetConnectors(int tileId) => Get(IdToCoords(tileId)).GetAllConnectors(); public static TileConnectorProjection[] GetAllConnectors() { List connectors = new(); for (int i = 0; i < 5; i++){ for (int j = 0; j < 5; j++){ MapTileProjection tile = map[i, j]; Array.ForEach(tile.GetAllConnectors(), c => { if(tile.Id < c.OtherTile(tile).Id) connectors.Add(c); }); } } return connectors.ToArray(); } public const int ID_X_OFFSET = 5; // map grid height public static Func CoordsToId{ get; private set; } public static Func IdToCoords{ get; private set; } private static Func _IdToCoords = id => (id / ID_X_OFFSET, id % ID_X_OFFSET); private static Func _IdToCoordsInverse = id => (ID_X_OFFSET - 1 - (id / ID_X_OFFSET), ID_X_OFFSET - 1 - (id % ID_X_OFFSET)); private static Func _CoordsToId = (x, y) => x * ID_X_OFFSET + y; private static Func _CoordsToIdInverse = (x, y) => (ID_X_OFFSET - 1 - x) * ID_X_OFFSET + (ID_X_OFFSET - 1 - y); }