using GlobalClassLib; using ONDServer.Net; namespace ONDServer.Map; public class TileConnector : GlobalTileConnector { public int Value{ get; set; } public ServerPlayer? Owner{ get; set; } public TileConnector(MapTile tile1, MapTile tile2, ConnectorType type, int value) : base(tile1, tile2, type) { Value = value; } public TileConnector(MapTile tile2, ConnectorType type, int value) : base(tile2, type) { Value = value; } public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value){Owner = Owner}; }