using GlobalClassLib; using ONDClient.GUI; using ONDClient.Map; namespace ONDClient.Enemies; public class ClientEnemy : GlobalEnemy { public UIElement Sprite { get; set; } public override string Name{ get; } public override EnemyType Type{ get; } public JumpscareUIElement JumpscareSprite { get; set; } public ClientEnemy(EnemyType type, string name, int id, EnemyUIElement sprite, MapTileProjection location, JumpscareUIElement jumpscareSprite) : base(id) { Name = name; Type = type; Sprite = sprite; Location = location; JumpscareSprite = jumpscareSprite; } }