Renderování textu, jumpscary, win a lose screen
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9bfe63a166
commit
e6128dc9f5
21 changed files with 360 additions and 84 deletions
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@ -34,8 +34,8 @@ public class GameLogic {
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = false}, Server.P1.peer);
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Server.SendPacket(new MapInitPacket{Connectors = connectorsConverted, UpsideDown = true}, Server.P2.peer);
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// EnemyManager.AddEnemy(new LurkEnemy(0)).Spawn(MapManager.Get(12));
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EnemyManager.AddEnemy(new NekoEnemy(10)).Spawn(MapManager.Get(2));
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EnemyManager.AddEnemy(new LurkEnemy(10)).Spawn(MapManager.Get(12));
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EnemyManager.AddEnemy(new NekoEnemy(0)).Spawn(MapManager.Get(2));
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EnemyManager.AddEnemy(new SpotEnemy(0)).Spawn(MapManager.Get(12));
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secondCycleTimer.Start();
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@ -47,5 +47,10 @@ public class GameLogic {
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NSecondUpdate = false;
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}
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public static void DeclareWinner(ServerPlayer player) {
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Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.state.pid)]);
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Server.Stop();
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Console.WriteLine("Player " + player.state.pid + " won!");
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}
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}
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