Renderování textu, jumpscary, win a lose screen
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parent
9bfe63a166
commit
e6128dc9f5
21 changed files with 360 additions and 84 deletions
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@ -14,8 +14,6 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
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// private GraphicsDeviceManager _graphics;
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// private SpriteBatch _spriteBatch;
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protected override void Initialize() {
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Client.Connect("127.0.0.1", 9012);
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CommandManager.InitInputListeners();
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@ -29,7 +27,7 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
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protected override void LoadContent() {
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// spriteBatch = new SpriteBatch(GraphicsDevice);
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// font = Content.Load<SpriteFont>("font");
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}
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protected override void Update(GameTime gameTime) {
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@ -40,6 +38,7 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
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// TODO: Add your update logic here
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InputManager.NextInputCycle();
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Screen.UpdateAll();
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Client.Update();
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base.Update(gameTime);
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@ -49,7 +48,9 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
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GraphicsDevice.Clear(Color.Black);
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spriteBatch.Begin(samplerState:SamplerState.PointClamp);
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Screen.CurrentScreen.Draw(spriteBatch);
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Screen.DrawCurrentAndOverlay(spriteBatch);
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// Screen.CurrentScreen.Draw(spriteBatch);
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// spriteBatch.DrawString(font, "Elapsed time: " + gameTime.TotalGameTime.Milliseconds, new Vector2(10, 10), Color.White);
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spriteBatch.End();
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base.Draw(gameTime);
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