Bugfixy, odstranění nepoužívaných tříd CameraSystem a ITargetingEnemy, přidání dedikované třídy ReturnToMenuElement, předělání pathfinding algoritmu z DFS na BFS, přesun správy obtížnosti do abstraktní třídy Enemy, přidání scriptů pro kompilaci na aplikaci nevyžadující dotnet
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ceac37920b
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24 changed files with 258 additions and 138 deletions
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@ -107,9 +107,13 @@ public class UIManager {
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TextUIElement powerP1 = (TextUIElement)
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monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)});
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monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)});
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ReturnToMenuElement returnToMenuElement = new ReturnToMenuElement(new(320, 290), PixelMonoFont);
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winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green});
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loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red});
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winScreen.AddElement("press-space", returnToMenuElement);
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loseScreen.AddElement("press-space", returnToMenuElement);
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loadingScreen.AddElement("press-space", returnToMenuElement);
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MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: "));
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MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1"));
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@ -118,9 +122,7 @@ public class UIManager {
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Text = "CONNECT",
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Pressable = true,
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OnMousePress = () => {
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// string[] input = serverIpTextBox.Text.Split(":");
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// if(input.Length != 2 || !int.TryParse(input[0], out var port)) return;
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// Client.Connect(input[0], port);
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Client.Player.username = usernameField.Text;
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Client.Connect(field.Text, 9012);
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Screen.SetScreen(ScreenTypes.LOADING);
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@ -136,7 +138,7 @@ public class UIManager {
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}});
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loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text));
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loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, () => field.Text));
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}
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@ -319,7 +321,8 @@ public class UIManager {
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Screen.DisableOverlay();
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CommandManager.AllowGameControls(false);
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SoundManager.StopAmbience();
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InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
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SoundManager.StopNekoPurr();
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// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
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}
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public static void ShowDeathScreen() {
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@ -327,8 +330,8 @@ public class UIManager {
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Screen.DisableOverlay();
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CommandManager.AllowGameControls(false);
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SoundManager.StopAmbience();
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InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
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SoundManager.StopNekoPurr();
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// InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
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}
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public static void ResetUI() {
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@ -345,4 +348,8 @@ public class UIManager {
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// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
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// }
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public static void SetLoadingScreenMessage(string text) {
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}
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}
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