Projekt přejmenován. Neko nastaven na výchozí pozici
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204
ONDServer/Server.cs
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204
ONDServer/Server.cs
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.Threading;
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using ONDServer.Map;
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using GlobalClassLib;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using PacketLib;
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namespace ONDServer;
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public class Server {
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public static ServerPlayer P1;
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public static ServerPlayer P2;
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public static readonly Dictionary<int, ServerPlayer> Players = new();
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public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1;
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public static bool AutoStop{ get; set; } = true;
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private static EventBasedNetListener listener;
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private static NetManager server;
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private const int TargetTickRate = 30;
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private const double TargetDeltaTime = 1.0 / TargetTickRate;
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private const long TargetTickTimeMs = 1000 / TargetTickRate;
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private static NetDataWriter writer;
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private static NetPacketProcessor processor;
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private static bool isRunning;
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public static void Start(int port) {
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writer = new NetDataWriter();
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processor = new NetPacketProcessor();
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NestedTypeManager.AutoRegister(processor);
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processor.SubscribeReusable<JoinPacket, NetPeer>(OnJoinReceived);
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processor.SubscribeReusable<PlayerCommandPacket, NetPeer>(OnCommandReceived);
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listener = new EventBasedNetListener(); // ← Initialize the listener!
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server = new NetManager(listener){
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AutoRecycle = true
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};
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Console.WriteLine($"Starting server on {port}");
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listener.ConnectionRequestEvent += request => {
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Console.WriteLine($"Connection Request from {request.RemoteEndPoint}");
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if (Players.Count >= 2){
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Console.WriteLine($"{request.RemoteEndPoint} denied, server full");
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return;
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}
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request.Accept();
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};
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listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
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OnNetworkReceive(peer, reader, method);
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};
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listener.PeerDisconnectedEvent += (peer, info) => {
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OnPeerDisconnected(peer, info);
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};
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server.Start(port);
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Run();
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}
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public static void SendPacket<T>(T packet, NetPeer peer, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
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if (peer != null) {
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writer.Reset();
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processor.Write(writer, packet);
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peer.Send(writer, deliveryMethod);
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}
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}
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public static void SendPacket<T>(T packet, int pid, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
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SendPacket(packet, Players[pid].peer, deliveryMethod);
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}
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public static void SendPacketToAll<T>(T packet, DeliveryMethod deliveryMethod = DeliveryMethod.ReliableOrdered) where T : class, new() {
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foreach (var player in Players.Values){
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SendPacket(packet, player.peer, deliveryMethod);
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}
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}
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public static void SendUpdate(GameEvent[] gevents, int pid) {
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// SendPacket(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}}, pid);
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SendPacket(new UpdatePlayerPacket{events = gevents}, pid);
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}
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public static void SendUpdateToAll(GameEvent[] gevents) {
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// SendPacketToAll(new UpdatePlayerPacket{eventQueue = new EventQueue{Events = events}});
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SendPacketToAll(new UpdatePlayerPacket{events = gevents});
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}
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public static void OnJoinReceived(JoinPacket packet, NetPeer peer) {
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Console.WriteLine($"Received join from {packet.username} (pid: {(uint)peer.Id})");
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ServerPlayer newPlayer = (Players[peer.Id] = new ServerPlayer {
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peer = peer,
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state = new PlayerState {
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pid = peer.Id,
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camera = GameLogic.START_CAMERA,
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doorStates = [false, false, false],
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power = Power.MAX_POWER_VALUE,
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poweredOut = false
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},
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username = packet.username
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});
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if (Players.Count == 1){
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newPlayer.state.officeTileId = 10;
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newPlayer.state.neighbouringTiles = [5, 11, 15];
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SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
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P1 = newPlayer;
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}
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else{
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newPlayer.state.officeTileId = 14;
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newPlayer.state.neighbouringTiles = [19, 13, 9];
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SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
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P2 = newPlayer;
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SendPacket(new OpponentInitPacket{state = newPlayer.state, username = newPlayer.username}, P1.peer);
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SendPacket(new OpponentInitPacket{state = P1.state, username = P1.username}, P2.peer);
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GameLogic.Init();
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}
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}
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public static void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) {
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processor.ReadAllPackets(reader, peer);
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}
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public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
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GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.peer, peer))));
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if (peer.Tag != null) {
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Players.Remove(peer.Id);
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}
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}
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public static void OnCommandReceived(PlayerCommandPacket packet, NetPeer peer) {
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CommandProcessor.Evaluate(packet.commands, peer.Id);
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}
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public static void Update() {
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server.PollEvents();
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// Console.WriteLine("update");
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GameLogic.Update();
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}
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public static void Run(CancellationToken cancellationToken = default)
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{
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isRunning = true;
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var stopwatch = Stopwatch.StartNew();
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long previousTicks = 0;
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while (isRunning && !cancellationToken.IsCancellationRequested)
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{
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long currentTicks = stopwatch.ElapsedMilliseconds;
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long elapsed = currentTicks - previousTicks;
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if (elapsed >= TargetTickTimeMs)
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{
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Update();
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previousTicks = currentTicks;
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if (elapsed > TargetTickTimeMs * 2)
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{
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Console.WriteLine($"Warning: Tick took {elapsed}ms (target: {TargetTickTimeMs}ms)");
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}
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}
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else
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{
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int sleepTime = (int)(TargetTickTimeMs - elapsed - 2);
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if (sleepTime > 0)
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{
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Thread.Sleep(sleepTime);
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}
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while (stopwatch.ElapsedMilliseconds - previousTicks < TargetTickTimeMs){
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Thread.SpinWait(1);
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}
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}
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}
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}
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public static void Stop()
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{
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isRunning = false;
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server.Stop();
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}
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}
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