Projekt přejmenován. Neko nastaven na výchozí pozici

This commit is contained in:
Perry 2026-03-22 18:31:05 +01:00
parent 1a27dd6fab
commit ceac37920b
104 changed files with 873 additions and 208 deletions

View file

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameLibrary.Graphics;
namespace ONDClient.GUI;
public class MenuInputField : UIElement {
private TextUIElement labelElement;
private TextBoxUIElement textBoxElement;
public MenuInputField(SpriteFont font, Point position, string label, string defaultValue = "") : base(position, position) {
labelElement =
new TextUIElement(position, font){Text = label, Color = Color.Gray};
textBoxElement =
new TextBoxUIElement(font,
new(labelElement.Bounds.Item1.X + (int)labelElement.Measure().X, labelElement.Bounds.Item1.Y),
new(640, labelElement.Bounds.Item2.Y + (int)labelElement.Measure().Y));
textBoxElement.OnFocused = () => {
textBoxElement.Color = Color.LightGreen;
labelElement.Color = Color.DarkGreen;
};
textBoxElement.OnUnfocused = () => {
textBoxElement.Color = Color.White;
labelElement.Color = Color.Gray;
};
Bounds = (labelElement.Bounds.Item1, textBoxElement.Bounds.Item2);
Pressable = true;
OnMousePress = textBoxElement.OnMousePress;
textBoxElement.Text = defaultValue;
}
public string Text{
get => textBoxElement.Text;
set => textBoxElement.Text = value;
}
public override void Draw(SpriteBatch spriteBatch) {
labelElement.Draw(spriteBatch);
textBoxElement.Draw(spriteBatch);
}
public override void Update() {
base.Update();
labelElement.Update();
textBoxElement.Update();
}
}