Projekt přejmenován. Neko nastaven na výchozí pozici
This commit is contained in:
parent
1a27dd6fab
commit
ceac37920b
104 changed files with 873 additions and 208 deletions
33
ONDClient/GUI/EnemyUIElement.cs
Normal file
33
ONDClient/GUI/EnemyUIElement.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGameLibrary.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class EnemyUIElement : UIElement {
|
||||
private int unlitTexturesId;
|
||||
private bool currentlyLit = true;
|
||||
|
||||
public EnemyUIElement(TextureRegion litTexture, TextureRegion unlitTexture, Point position, int drawPriority = 0) : base([litTexture, unlitTexture], position, drawPriority) {
|
||||
unlitTexturesId = 1;
|
||||
}
|
||||
|
||||
public EnemyUIElement(TextureRegion[] litTextures, TextureRegion[] unlitTextures, Point position, int drawPriority = 0) : base(litTextures.Concat(unlitTextures).ToArray(), position, drawPriority) {
|
||||
unlitTexturesId = litTextures.Length;
|
||||
}
|
||||
|
||||
public void SetTexture(bool lit, int id) {
|
||||
currentlyLit = lit;
|
||||
base.SetTexture(lit ? id : id + unlitTexturesId);
|
||||
}
|
||||
|
||||
public override void SetTexture(int id) {
|
||||
base.SetTexture(currentlyLit ? id : id + unlitTexturesId);
|
||||
}
|
||||
|
||||
public void SetTexture(bool lit) {
|
||||
if(lit == currentlyLit) return;
|
||||
currentlyLit = lit;
|
||||
SetTexture(lit ? currentTextureId - unlitTexturesId : currentTextureId);
|
||||
}
|
||||
}
|
||||
59
ONDClient/GUI/JumpscareUIElement.cs
Normal file
59
ONDClient/GUI/JumpscareUIElement.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonoGameLibrary.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class JumpscareUIElement : UIElement {
|
||||
private int twitchHorizontal;
|
||||
private int twitchVertical;
|
||||
private Point positionDefault;
|
||||
private Random random;
|
||||
private float defaultScaleMultiplier;
|
||||
private float twitchScale;
|
||||
|
||||
private bool playing = false;
|
||||
private Stopwatch stopwatch = new();
|
||||
private int duration;
|
||||
|
||||
public JumpscareUIElement(TextureRegion texture, Point positionDefault, int twitchHorizontal, int twitchVertical, float defaultScaleMultiplier, float twitchScale, int durationMs = 2000, Action afterStop = null) : base(texture, positionDefault) {
|
||||
this.twitchHorizontal = twitchHorizontal;
|
||||
this.twitchVertical = twitchVertical;
|
||||
this.positionDefault = positionDefault;
|
||||
random = new Random();
|
||||
this.defaultScaleMultiplier = defaultScaleMultiplier;
|
||||
ScaleMultiplier = defaultScaleMultiplier;
|
||||
this.twitchScale = twitchScale;
|
||||
duration = durationMs;
|
||||
Active = false;
|
||||
Visible = false;
|
||||
AfterStop = afterStop;
|
||||
}
|
||||
|
||||
// public JumpscareUIElement(UIElement element) : base(element.GetTextures(), element.Bounds.Item1) {}
|
||||
|
||||
public void Play() {
|
||||
playing = true;
|
||||
Active = true;
|
||||
Visible = true;
|
||||
stopwatch.Start();
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
if (!playing) return;
|
||||
SetPosition(new(positionDefault.X + random.Next(-twitchHorizontal, twitchHorizontal), positionDefault.Y + random.Next(-twitchVertical, twitchVertical)));
|
||||
if (stopwatch.ElapsedMilliseconds >= duration){
|
||||
playing = false;
|
||||
Active = false;
|
||||
Visible = false;
|
||||
if (AfterStop != null){
|
||||
AfterStop();
|
||||
}
|
||||
}
|
||||
|
||||
// ScaleMultiplier = defaultScaleMultiplier + (float)(random.NextDouble() * twitchScale * new[]{-1, 1}[random.Next(2)]);
|
||||
}
|
||||
|
||||
private Action AfterStop;
|
||||
}
|
||||
37
ONDClient/GUI/LoadingUIElement.cs
Normal file
37
ONDClient/GUI/LoadingUIElement.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class LoadingUIElement : TextUIElement {
|
||||
private string expectedEndpoint;
|
||||
private Client.ConnectionState lastState = Client.ConnectionState.IDLE;
|
||||
|
||||
public LoadingUIElement(Point corner1, SpriteFont font, string expectedEndpoint, Alignment alignment = Alignment.CENTER, bool autoBounds = true) : base(corner1, font, alignment, autoBounds) {
|
||||
this.expectedEndpoint = expectedEndpoint;
|
||||
Active = true;
|
||||
// Color = Color.LightGray;
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
if(lastState == Client.State) return;
|
||||
lastState = Client.State;
|
||||
|
||||
switch (Client.State){
|
||||
case Client.ConnectionState.CONNECTING:
|
||||
Text = "Connecting to " + expectedEndpoint;
|
||||
break;
|
||||
case Client.ConnectionState.CONNECTED:
|
||||
Text = "Connected to " + expectedEndpoint;
|
||||
break;
|
||||
case Client.ConnectionState.ACCEPTED:
|
||||
Text = "Waiting for opponent...";
|
||||
break;
|
||||
case Client.ConnectionState.GAME_STARTING:
|
||||
Text = "Opponent: " + Client.Opponent.username;
|
||||
Color = Color.White;
|
||||
// ScaleMultiplier = 1.5f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
48
ONDClient/GUI/MenuInputField.cs
Normal file
48
ONDClient/GUI/MenuInputField.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGameLibrary.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class MenuInputField : UIElement {
|
||||
private TextUIElement labelElement;
|
||||
private TextBoxUIElement textBoxElement;
|
||||
|
||||
public MenuInputField(SpriteFont font, Point position, string label, string defaultValue = "") : base(position, position) {
|
||||
labelElement =
|
||||
new TextUIElement(position, font){Text = label, Color = Color.Gray};
|
||||
textBoxElement =
|
||||
new TextBoxUIElement(font,
|
||||
new(labelElement.Bounds.Item1.X + (int)labelElement.Measure().X, labelElement.Bounds.Item1.Y),
|
||||
new(640, labelElement.Bounds.Item2.Y + (int)labelElement.Measure().Y));
|
||||
textBoxElement.OnFocused = () => {
|
||||
textBoxElement.Color = Color.LightGreen;
|
||||
labelElement.Color = Color.DarkGreen;
|
||||
};
|
||||
textBoxElement.OnUnfocused = () => {
|
||||
textBoxElement.Color = Color.White;
|
||||
labelElement.Color = Color.Gray;
|
||||
};
|
||||
|
||||
Bounds = (labelElement.Bounds.Item1, textBoxElement.Bounds.Item2);
|
||||
Pressable = true;
|
||||
OnMousePress = textBoxElement.OnMousePress;
|
||||
textBoxElement.Text = defaultValue;
|
||||
}
|
||||
|
||||
public string Text{
|
||||
get => textBoxElement.Text;
|
||||
set => textBoxElement.Text = value;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch) {
|
||||
labelElement.Draw(spriteBatch);
|
||||
textBoxElement.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
base.Update();
|
||||
labelElement.Update();
|
||||
textBoxElement.Update();
|
||||
}
|
||||
}
|
||||
9
ONDClient/GUI/PointExtensions.cs
Normal file
9
ONDClient/GUI/PointExtensions.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public static class PointExtensions {
|
||||
public static Point MultiplyByScalar(this Point point, int scalar) => new(point.X * scalar, point.Y * scalar);
|
||||
public static Point MultiplyByScalar(this Point point, float scalar) => new((int)(point.X * scalar), (int)(point.Y * scalar));
|
||||
|
||||
}
|
||||
26
ONDClient/GUI/PowerIndicator.cs
Normal file
26
ONDClient/GUI/PowerIndicator.cs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
using GlobalClassLib;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class PowerIndicator : TextUIElement {
|
||||
private string label;
|
||||
private ClientPlayer player;
|
||||
private int lastPowerValue;
|
||||
|
||||
public PowerIndicator(Point corner1, SpriteFont font, ClientPlayer player, string label, Alignment alignment = Alignment.LEFT) : base(corner1, font, alignment, autoBounds:true) {
|
||||
this.player = player;
|
||||
this.label = label;
|
||||
lastPowerValue = player.state.power;
|
||||
Text = GetText();
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
if (player.state.power == lastPowerValue) return;
|
||||
lastPowerValue = player.state.power;
|
||||
Text = GetText();
|
||||
}
|
||||
|
||||
private string GetText() => $"{label}{(int)(((float)player.state.power / Power.MAX_POWER_VALUE) * 100)}";
|
||||
}
|
||||
155
ONDClient/GUI/Screen.cs
Normal file
155
ONDClient/GUI/Screen.cs
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
using System.Collections.Generic;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGameLibrary.Input;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
|
||||
public class Screen {
|
||||
|
||||
public static Dictionary<string, Screen> Screens = new();
|
||||
public static Screen CurrentScreen{ get; private set; } = Empty;
|
||||
public static Screen OverlayScreen{ get; private set; } = Empty;
|
||||
|
||||
public static void AddScreens(Screen[] screens) {
|
||||
foreach (var screen in screens){
|
||||
Screens.Add(screen.Label, screen);
|
||||
}
|
||||
}
|
||||
public static void AddScreen(string id, Screen screen, bool activate = false) {
|
||||
Screens.Add(id, screen);
|
||||
if (activate) SetScreen(id);
|
||||
}
|
||||
|
||||
public static void SetScreen(string id) {
|
||||
if (CurrentScreen.temporary){
|
||||
Screens.Remove(CurrentScreen.Label);
|
||||
}
|
||||
|
||||
CurrentScreen.Active = false;
|
||||
CurrentScreen = Screens[id];
|
||||
CurrentScreen.Active = true;
|
||||
}
|
||||
|
||||
public static void RemoveScreen(string id) {
|
||||
Screens.Remove(id);
|
||||
}
|
||||
|
||||
public static void UpdateAll() {
|
||||
foreach (var screen in Screens.Values){
|
||||
if (!screen.Active) continue;
|
||||
screen.Update();
|
||||
}
|
||||
}
|
||||
public static Screen Empty => new(""){temporary = true};
|
||||
|
||||
public static void SetOverlayScreen(string id) {
|
||||
if (OverlayScreen.temporary){
|
||||
Screens.Remove(OverlayScreen.Label);
|
||||
}
|
||||
|
||||
OverlayScreen.Active = false;
|
||||
OverlayScreen = Screens[id];
|
||||
OverlayScreen.Active = true;
|
||||
}
|
||||
|
||||
public static void DisableOverlay() {
|
||||
OverlayScreen = Empty;
|
||||
}
|
||||
|
||||
public static void DrawCurrentAndOverlay(SpriteBatch spriteBatch) {
|
||||
CurrentScreen.Draw(spriteBatch);
|
||||
OverlayScreen.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public string Label{ get; }
|
||||
private Dictionary<string, UIElement> elements = new();
|
||||
private List<UIElement> elementsInDrawOrder = new();
|
||||
|
||||
public bool Active { get; private set; } = false;
|
||||
private InputListenerHook mouseInputHook = new(true);
|
||||
private bool temporary = false;
|
||||
|
||||
private List<string> temporaryElements = new();
|
||||
|
||||
public Screen(string label) {
|
||||
Label = label;
|
||||
InputManager.AddListener(InputManager.MouseButton.LEFT, () => ProcessMouseInput(InputManager.MouseState), InputTiming.PRESS, mouseInputHook);
|
||||
}
|
||||
|
||||
public Screen(string label, Dictionary<string, UIElement> elements) {
|
||||
this.elements = elements;
|
||||
Label = label;
|
||||
}
|
||||
|
||||
public UIElement this[string id] => elements[id];
|
||||
public UIElement TryGetElement(string id) => elements.TryGetValue(id, out var val) ? val : null;
|
||||
|
||||
public UIElement AddElement(string id, UIElement element, bool temporary = false) {
|
||||
elements.Add(id, element);
|
||||
|
||||
int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority);
|
||||
if (insertIndex == -1){
|
||||
elementsInDrawOrder.Add(element);
|
||||
}
|
||||
else{
|
||||
elementsInDrawOrder.Insert(insertIndex + 1, element);
|
||||
}
|
||||
|
||||
if (temporary){
|
||||
temporaryElements.Add(id);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
public void RemoveElement(string id) {
|
||||
if (!elements.ContainsKey(id)) return;
|
||||
elements.Remove(id, out var element);
|
||||
elementsInDrawOrder.RemoveAll(e => e == element);
|
||||
}
|
||||
|
||||
public void RemoveTemporary() {
|
||||
temporaryElements.ForEach(RemoveElement);
|
||||
temporaryElements.Clear();
|
||||
}
|
||||
|
||||
public void SetActive(bool active) {
|
||||
Active = active;
|
||||
if (Active == active) return;
|
||||
foreach (var keyValuePair in elements){
|
||||
keyValuePair.Value.Active = Active;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ProcessMouseInput(MouseState mouseState) {
|
||||
if (!Active){
|
||||
return;
|
||||
}
|
||||
foreach (var element in elements.Values){
|
||||
if (!element.Pressable) continue;
|
||||
|
||||
if (element.IsWithinBounds(mouseState.Position)){
|
||||
element.OnMousePress(); // TODO: differentiate between press, hold and release events
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update() {
|
||||
foreach (var element in elements.Values){
|
||||
if (!element.Active) continue;
|
||||
element.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch) {
|
||||
foreach (var val in elementsInDrawOrder){
|
||||
val.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
42
ONDClient/GUI/TextBoxUIElement.cs
Normal file
42
ONDClient/GUI/TextBoxUIElement.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGameLibrary;
|
||||
using MonoGameLibrary.Graphics;
|
||||
using MonoGameLibrary.Input;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class TextBoxUIElement : TextUIElement {
|
||||
public bool Focused{ get; set; } = false;
|
||||
public Action OnFocused{ get; set; } = () => { };
|
||||
public Action OnUnfocused{ get; set; } = () => { };
|
||||
|
||||
public TextBoxUIElement(SpriteFont font, Point corner1, Point corner2) : base(corner1, corner2, font) {
|
||||
Core.Instance.Window.TextInput += TextInputHandler;
|
||||
InputManager.AddListener(InputManager.MouseButton.LEFT, () => {
|
||||
if (!IsWithinBounds(InputManager.MouseState.Position)){
|
||||
Focused = false;
|
||||
OnUnfocused();
|
||||
}
|
||||
},
|
||||
InputTiming.PRESS, new InputListenerHook(true));
|
||||
Pressable = true;
|
||||
|
||||
OnMousePress = () => {
|
||||
Focused = true;
|
||||
OnFocused();
|
||||
};
|
||||
}
|
||||
|
||||
public void TextInputHandler(object sender, TextInputEventArgs e) {
|
||||
if (!Focused) return;
|
||||
if (e.Character == '\b') {
|
||||
if (Text.Length > 0) Text = Text[..^1];
|
||||
return;
|
||||
}
|
||||
|
||||
if(Font.Characters.Contains(e.Character))
|
||||
Text += e.Character;
|
||||
}
|
||||
}
|
||||
81
ONDClient/GUI/TextUIElement.cs
Normal file
81
ONDClient/GUI/TextUIElement.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGameLibrary.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class TextUIElement : UIElement {
|
||||
public SpriteFont Font { get; set; }
|
||||
public Alignment CurrentAlignment { get; set; }
|
||||
|
||||
public string Text{
|
||||
get;
|
||||
set{
|
||||
field = value;
|
||||
if(AutoBounds)
|
||||
Bounds = (Bounds.Item1, Bounds.Item1 + new Point((int)Measure().X, (int)Measure().Y));
|
||||
}
|
||||
} = "";
|
||||
|
||||
public Color Color{ get; set; } = Color.White;
|
||||
public bool AutoBounds{ get; protected set; } = false;
|
||||
private Vector2 origin;
|
||||
private const float UNIVERSAL_TEXT_SCALE_MULTIPLIER = 0.3f;
|
||||
|
||||
public TextUIElement(Point corner1, SpriteFont font, Alignment alignment = Alignment.LEFT, bool autoBounds = true) : base(corner1, corner1) {
|
||||
Font = font;
|
||||
AutoBounds = autoBounds;
|
||||
Align(alignment);
|
||||
}
|
||||
public TextUIElement(Point corner1, Point corner2, SpriteFont font, Alignment alignment = Alignment.LEFT) : base(corner1, corner2) {
|
||||
Font = font;
|
||||
Align(alignment);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch) {
|
||||
base.Draw(spriteBatch);
|
||||
align();
|
||||
spriteBatch.DrawString(Font, Text, screenSpaceBounds.Item1.ToVector2(), Color, 0, origin, pixelScaleMultiplier * UNIVERSAL_TEXT_SCALE_MULTIPLIER, SpriteEffects.None, 0);
|
||||
}
|
||||
|
||||
public void Align(Alignment alignment) {
|
||||
CurrentAlignment = alignment;
|
||||
switch (alignment){
|
||||
case Alignment.LEFT:
|
||||
AlignLeft();
|
||||
break;
|
||||
case Alignment.RIGHT:
|
||||
AlignRight();
|
||||
break;
|
||||
case Alignment.CENTER:
|
||||
AlignCenter();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateBounds() {
|
||||
Point inSpaceOrigin = Bounds.Item1 + origin.ToPoint();
|
||||
_bounds = ((Bounds.Item1 - inSpaceOrigin).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + inSpaceOrigin);
|
||||
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
|
||||
Align(CurrentAlignment);
|
||||
}
|
||||
|
||||
public Vector2 Measure() => Font.MeasureString(Text) * UNIVERSAL_TEXT_SCALE_MULTIPLIER * ScaleMultiplier;
|
||||
|
||||
private void AlignLeft() {
|
||||
align = () => origin = Vector2.Zero;
|
||||
}
|
||||
private void AlignRight() {
|
||||
align = () => origin = Font.MeasureString(Text) * ScaleMultiplier;
|
||||
}
|
||||
private void AlignCenter() {
|
||||
align = () => origin = new(Font.MeasureString(Text).X * ScaleMultiplier / 2, 0);
|
||||
}
|
||||
|
||||
private Action align;
|
||||
|
||||
public enum Alignment {
|
||||
LEFT, RIGHT, CENTER
|
||||
}
|
||||
}
|
||||
31
ONDClient/GUI/TimerUIElement.cs
Normal file
31
ONDClient/GUI/TimerUIElement.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class TimerUIElement : TextUIElement{
|
||||
private Stopwatch stopwatch = new();
|
||||
|
||||
|
||||
public TimerUIElement(Point corner1, SpriteFont font) : base(corner1, font) {
|
||||
Text = "00:00.000";
|
||||
Bounds = (corner1, corner1 + new Point((int)Measure().X, (int)Measure().Y));
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
if (stopwatch.IsRunning){
|
||||
Text = stopwatch.Elapsed.ToString("mm\\:ss\\.fff");
|
||||
// Text = stopwatch.ElapsedMilliseconds.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void Start() {
|
||||
stopwatch.Restart();
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
stopwatch.Stop();
|
||||
}
|
||||
}
|
||||
108
ONDClient/GUI/UIElement.cs
Normal file
108
ONDClient/GUI/UIElement.cs
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonoGameLibrary;
|
||||
using MonoGameLibrary.Graphics;
|
||||
using MonoGameLibrary.Input;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class UIElement {
|
||||
|
||||
public bool Active { get; set; } = true;
|
||||
public bool Pressable { get; set; } = false;
|
||||
public bool Visible { get; set; } = true;
|
||||
public int DrawPriority { get; } = 0;
|
||||
|
||||
protected (Point, Point) _bounds;
|
||||
public (Point, Point) Bounds{
|
||||
get => _bounds;
|
||||
protected set { _bounds = value; UpdateBounds(); }
|
||||
}
|
||||
|
||||
protected (Point, Point) screenSpaceBounds;
|
||||
public List<TextureRegion> Textures = new();
|
||||
protected int currentTextureId = 0;
|
||||
|
||||
private float _scaleMultiplier = 1;
|
||||
public float ScaleMultiplier{
|
||||
get{
|
||||
return _scaleMultiplier;
|
||||
}
|
||||
set{
|
||||
_scaleMultiplier = value;
|
||||
LoadPixelScaleMultiplier();
|
||||
}
|
||||
}
|
||||
protected int pixelScaleMultiplier = 1;
|
||||
private void LoadPixelScaleMultiplier() {
|
||||
pixelScaleMultiplier = (int)(UIManager.GlobalPixelMultiplier * _scaleMultiplier); // TODO: move GlobalPixelMultiplier somewhere where it would make sense
|
||||
UpdateBounds();
|
||||
}
|
||||
|
||||
protected virtual void UpdateBounds() {
|
||||
_bounds = (Bounds.Item1, (Bounds.Item2 - Bounds.Item1).MultiplyByScalar(ScaleMultiplier) + Bounds.Item1);
|
||||
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
|
||||
}
|
||||
|
||||
public UIElement(TextureRegion texture, Point position, int drawPriority = 0) {
|
||||
Textures.Add(texture);
|
||||
Bounds = (position, position + new Point(texture.Width, texture.Height));
|
||||
DrawPriority = drawPriority;
|
||||
LoadPixelScaleMultiplier();
|
||||
}
|
||||
public UIElement(TextureRegion[] textures, Point position, int drawPriority = 0) {
|
||||
this.Textures.AddRange(textures);
|
||||
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
|
||||
DrawPriority = drawPriority;
|
||||
LoadPixelScaleMultiplier();
|
||||
}
|
||||
|
||||
public UIElement(Point corner1, Point corner2) {
|
||||
Bounds = (corner1, corner2);
|
||||
Visible = false;
|
||||
LoadPixelScaleMultiplier();
|
||||
}
|
||||
|
||||
public virtual void SetTexture(int textureId) {
|
||||
if (textureId >= Textures.Count){
|
||||
Console.WriteLine($"WARNING: TEXTURE {textureId} OUT OF BOUNDS");
|
||||
return;
|
||||
}
|
||||
|
||||
currentTextureId = textureId;
|
||||
}
|
||||
public virtual void Update() { }
|
||||
|
||||
public bool IsWithinBounds(Point pos) {
|
||||
return pos.X >= Math.Min(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) && pos.X <= Math.Max(screenSpaceBounds.Item1.X, screenSpaceBounds.Item2.X) &&
|
||||
pos.Y >= Math.Min(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y) && pos.Y <= Math.Max(screenSpaceBounds.Item1.Y, screenSpaceBounds.Item2.Y);
|
||||
}
|
||||
|
||||
public Action OnMousePress{ get; set; }
|
||||
|
||||
// public virtual void OnMousePress() { }
|
||||
|
||||
public virtual void OnMouseRelease() { }
|
||||
|
||||
public virtual void OnMouseHold() { }
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch) {
|
||||
if (!Visible || !Active){
|
||||
return;
|
||||
}
|
||||
Textures[currentTextureId].Draw(spriteBatch, screenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
|
||||
// texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
|
||||
}
|
||||
|
||||
public void SetPosition(Point position) {
|
||||
Bounds = (position, position + new Point(Textures[0].Width, Textures[0].Height));
|
||||
}
|
||||
|
||||
public UIElement Clone() {
|
||||
return new UIElement(Textures.ToArray(), Bounds.Item1);
|
||||
}
|
||||
|
||||
public TextureRegion[] GetTextures() => Textures.ToArray();
|
||||
}
|
||||
348
ONDClient/GUI/UIManager.cs
Normal file
348
ONDClient/GUI/UIManager.cs
Normal file
|
|
@ -0,0 +1,348 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GlobalClassLib;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonoGameLibrary;
|
||||
using MonoGameLibrary.Graphics;
|
||||
using MonoGameLibrary.Input;
|
||||
using ONDClient.Map;
|
||||
|
||||
namespace ONDClient.GUI;
|
||||
|
||||
public class UIManager {
|
||||
|
||||
public static class ScreenTypes {
|
||||
public const string OFFICE = "office";
|
||||
public const string CAMERAS = "monitor";
|
||||
public const string OVERLAY = "overlay";
|
||||
public const string WIN = "win";
|
||||
public const string LOSE = "lose";
|
||||
public const string MENU = "menu";
|
||||
public const string LOADING = "loading";
|
||||
}
|
||||
|
||||
private static Screen officeScreen = new(ScreenTypes.OFFICE);
|
||||
private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
|
||||
private static Screen overlayScreen = new(ScreenTypes.OVERLAY);
|
||||
private static Screen winScreen = new(ScreenTypes.WIN);
|
||||
private static Screen loseScreen = new(ScreenTypes.LOSE);
|
||||
private static Screen menuScreen = new(ScreenTypes.MENU);
|
||||
private static Screen loadingScreen = new(ScreenTypes.LOADING);
|
||||
|
||||
private static TextureAtlas testAtlas;
|
||||
public static TextureAtlas OfficeAtlas{ get; private set; }
|
||||
public static TextureAtlas MonitorAtlas{ get; private set; }
|
||||
public static TextureAtlas EnemyAtlas{ get; private set; }
|
||||
public static TextureAtlas RoomAtlas{ get; private set; }
|
||||
public static SpriteFont PixelMonoFont{ get; private set; }
|
||||
|
||||
public static int GlobalPixelMultiplier{ get; private set; }
|
||||
|
||||
// private Dictionary<(int, int), UIElement> doorElements = new();
|
||||
private static Dictionary<int, UIElement> enemyElements = new();
|
||||
private static TimerUIElement timerElement;
|
||||
private static UIElement cameraView;
|
||||
private static Dictionary<int, UIElement> lightIndicators = new();
|
||||
|
||||
private static InputListenerHook monitorSwitchHook;
|
||||
|
||||
private static bool fullBright = false; // Debug
|
||||
|
||||
public static void LoadAssets() {
|
||||
testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
|
||||
OfficeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
|
||||
MonitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
|
||||
EnemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
|
||||
RoomAtlas = TextureAtlas.FromFile(Core.content, "images/rooms-definition.xml");
|
||||
PixelMonoFont = Core.content.Load<SpriteFont>("ponderosa");
|
||||
}
|
||||
|
||||
public static void InitUI() {
|
||||
GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
|
||||
|
||||
Screen.AddScreens([officeScreen, monitorScreen, overlayScreen, winScreen, loseScreen, menuScreen, loadingScreen]);
|
||||
// Screen.SetScreen(ScreenTypes.OFFICE);
|
||||
// Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
|
||||
|
||||
officeScreen.AddElement("office_left", new UIElement([OfficeAtlas["left-open"], OfficeAtlas["left-closed"]], Point.Zero));
|
||||
officeScreen.AddElement("office_centre", new UIElement([OfficeAtlas["centre-open"], OfficeAtlas["centre-closed"]], new Point(200, 0)));
|
||||
officeScreen.AddElement("office_right", new UIElement([OfficeAtlas["right-open"], OfficeAtlas["right-closed"]], new Point(440, 0)));
|
||||
|
||||
// officeScreen.AddElement("test",
|
||||
// new UIElement(testAtlas[0], Point.Zero)
|
||||
// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
|
||||
// );
|
||||
|
||||
monitorScreen.AddElement("screen", new UIElement(MonitorAtlas["screen"], Point.Zero));
|
||||
monitorScreen.AddElement("view-frame", new UIElement(MonitorAtlas["view-frame"], new Point(62, 55)));
|
||||
monitorScreen.AddElement("map-frame", new UIElement(MonitorAtlas["map-frame"], new Point(334, 135)));
|
||||
monitorScreen.AddElement("map", new UIElement(MonitorAtlas["map"], new Point(334, 135)));
|
||||
|
||||
List<TextureRegion> rooms = new();
|
||||
for (int i = 0; i < ClientMapManager.MAP_SIDE_LENGTH * ClientMapManager.MAP_SIDE_LENGTH; i++){
|
||||
rooms.Add(RoomAtlas["room" + i]);
|
||||
}
|
||||
cameraView = new UIElement(rooms.ToArray(), new(64, 64));
|
||||
monitorScreen.AddElement("camera-view", cameraView);
|
||||
|
||||
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
|
||||
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
|
||||
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
|
||||
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
|
||||
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
|
||||
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
|
||||
|
||||
|
||||
// main menu
|
||||
timerElement = new(new(0, 0), PixelMonoFont);
|
||||
overlayScreen.AddElement("timer", timerElement);
|
||||
officeScreen.AddElement("power-p1-office", new PowerIndicator(new(timerElement.Bounds.Item1.X, timerElement.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, "POWER: "));
|
||||
|
||||
|
||||
TextUIElement powerLabel = (TextUIElement)
|
||||
monitorScreen.AddElement("power-label", new TextUIElement(new(510, 150), PixelMonoFont){Text = "POWER:"});
|
||||
TextUIElement powerP1 = (TextUIElement)
|
||||
monitorScreen.AddElement("power-p2", new PowerIndicator(new(powerLabel.Bounds.Item1.X + 10, powerLabel.Bounds.Item2.Y + 10), PixelMonoFont, Client.Opponent, ""){Color = new Color(220, 10, 10, 255)});
|
||||
monitorScreen.AddElement("power-p1", new PowerIndicator( new (powerP1.Bounds.Item1.X, powerP1.Bounds.Item2.Y + 5), PixelMonoFont, Client.Player, ""){Color = new Color(15, 190, 247, 255)});
|
||||
|
||||
winScreen.AddElement("win-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU WIN", Color = Color.Green});
|
||||
loseScreen.AddElement("lose-text", new TextUIElement(new(320, 180), PixelMonoFont, TextUIElement.Alignment.CENTER){Text = "YOU LOSE", Color = Color.Red});
|
||||
|
||||
MenuInputField usernameField = (MenuInputField)menuScreen.AddElement("username-field", new MenuInputField(PixelMonoFont, new(20, 20), "USERNAME: "));
|
||||
MenuInputField field = (MenuInputField)menuScreen.AddElement("server-ip-field", new MenuInputField(PixelMonoFont, new(usernameField.Bounds.Item1.X, usernameField.Bounds.Item2.Y + 20), "SERVER IP: ", "127.0.0.1"));
|
||||
UIElement connectButton = menuScreen.AddElement("server-ip-submit", new TextUIElement(new Point(field.Bounds.Item1.X, field.Bounds.Item2.Y), PixelMonoFont)
|
||||
{
|
||||
Text = "CONNECT",
|
||||
Pressable = true,
|
||||
OnMousePress = () => {
|
||||
// string[] input = serverIpTextBox.Text.Split(":");
|
||||
// if(input.Length != 2 || !int.TryParse(input[0], out var port)) return;
|
||||
// Client.Connect(input[0], port);
|
||||
Client.Player.username = usernameField.Text;
|
||||
Client.Connect(field.Text, 9012);
|
||||
Screen.SetScreen(ScreenTypes.LOADING);
|
||||
}
|
||||
});
|
||||
menuScreen.AddElement("host-button",
|
||||
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
|
||||
OnMousePress = () => {
|
||||
Client.StartServer();
|
||||
Client.Player.username = usernameField.Text;
|
||||
Client.Connect("127.0.0.1", 9012);
|
||||
Screen.SetScreen(ScreenTypes.LOADING);
|
||||
|
||||
}});
|
||||
|
||||
loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text));
|
||||
|
||||
}
|
||||
|
||||
public static void DisplayMainMenu() {
|
||||
ResetUI();
|
||||
Screen.SetScreen(ScreenTypes.MENU);
|
||||
CommandManager.AllowGameControls(false);
|
||||
// if(Client.Player.username != null)
|
||||
// ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
|
||||
}
|
||||
|
||||
public static void SpawnMapElements(TileConnectorProjection[] doors) {
|
||||
|
||||
|
||||
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
|
||||
for (int j = 0; j < 5; j++){
|
||||
int id = ClientMapManager.CoordsToId(i, 4 - j);
|
||||
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
|
||||
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
|
||||
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
|
||||
monitorScreen.AddElement(
|
||||
$"room{id}", new UIElement(point1, point2)
|
||||
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))},
|
||||
true);
|
||||
lightIndicators.Add(id,
|
||||
monitorScreen.AddElement(
|
||||
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
|
||||
{Visible = false},
|
||||
true));
|
||||
|
||||
//
|
||||
// if (doorPositions.ContainsKey((i, j))){
|
||||
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
|
||||
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
|
||||
|
||||
foreach (var door in doors){
|
||||
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
|
||||
|
||||
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
|
||||
|
||||
if (dpos.y == 1){
|
||||
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
|
||||
UIElement tile = monitorScreen["room"+targetId];
|
||||
|
||||
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DisplayGameUI() {
|
||||
Screen.SetScreen(ScreenTypes.OFFICE);
|
||||
Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
|
||||
|
||||
CommandManager.AllowGameControls(true);
|
||||
UpdateCameras([Client.Player.state.camera]); // in case there is an enemy on the default camera
|
||||
cameraView.SetTexture(Client.Player.state.camera);
|
||||
}
|
||||
public static void StartTimer() {
|
||||
timerElement.Start();
|
||||
}
|
||||
|
||||
public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) {
|
||||
monitorScreen.AddElement($"enemy{id}", sprite, true);
|
||||
if (jumpscareSprite != null){
|
||||
officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite, true);
|
||||
jumpscareSprite.Active = false;
|
||||
jumpscareSprite.Visible = false;
|
||||
}
|
||||
enemyElements.Add(id, sprite);
|
||||
sprite.Visible = false;
|
||||
}
|
||||
|
||||
|
||||
public static void ChangeDoorState(Direction dir, bool state) {
|
||||
int stateInt = state ? 1 : 0;
|
||||
|
||||
switch ((int)dir){
|
||||
case 0:
|
||||
officeScreen["office_left"].SetTexture(stateInt);
|
||||
monitorScreen["p1-office-door-left"].SetTexture(stateInt);
|
||||
break;
|
||||
case 1:
|
||||
officeScreen["office_centre"].SetTexture(stateInt);
|
||||
monitorScreen["p1-office-door-centre"].SetTexture(stateInt);
|
||||
break;
|
||||
case 2:
|
||||
officeScreen["office_right"].SetTexture(stateInt);
|
||||
monitorScreen["p1-office-door-right"].SetTexture(stateInt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeDoorStateOpponent(Direction dir, bool state) { // TODO: overload to avoid excessive casting
|
||||
int stateInt = state ? 1 : 0;
|
||||
|
||||
switch ((int)dir){
|
||||
case 0:
|
||||
monitorScreen["p2-office-door-left"].SetTexture(stateInt);
|
||||
break;
|
||||
case 1:
|
||||
monitorScreen["p2-office-door-centre"].SetTexture(stateInt);
|
||||
break;
|
||||
case 2:
|
||||
monitorScreen["p2-office-door-right"].SetTexture(stateInt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeRemoteDoorState((int, int) id, bool state) {
|
||||
monitorScreen["door"+Math.Max(id.Item1, id.Item2)+"-"+Math.Min(id.Item1, id.Item2)].SetTexture(state ? 1 : 0);
|
||||
}
|
||||
|
||||
public static void ChangeMonitorState(bool state) {
|
||||
Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
|
||||
UpdateCameras([Client.Player.state.camera]);
|
||||
}
|
||||
|
||||
public static void ChangeMonitorStateOpponent(bool state) {
|
||||
monitorScreen["eye-opponent"].SetTexture(state ? 1 : 0);
|
||||
}
|
||||
|
||||
public static void ChangeCamera(int id) {
|
||||
monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
|
||||
cameraView.SetTexture(id);
|
||||
UpdateCameras([id]);
|
||||
}
|
||||
|
||||
public static void UpdateCameras(int[] camIds) {
|
||||
foreach (var id in camIds){
|
||||
MapTileProjection tile = ClientMapManager.Get(id);
|
||||
if(tile.Owner == null || tile.Id == Client.Player.state.officeTileId || tile.Id == Client.Opponent.state.officeTileId) continue;
|
||||
lightIndicators[id].Visible = tile.Lit;
|
||||
}
|
||||
|
||||
if (camIds.Contains(Client.Player.state.camera)){
|
||||
bool lit = ClientMapManager.Get(Client.Player.state.camera).Lit || fullBright;
|
||||
cameraView.Visible = lit;
|
||||
enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
|
||||
ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));
|
||||
foreach (var enemy in enemies){
|
||||
enemyElements.TryGetValue(enemy.Id, out var element);
|
||||
if (element == null) continue;
|
||||
EnemyUIElement enemyElement = (EnemyUIElement)element;
|
||||
enemyElement.Visible = true;
|
||||
enemyElement.SetTexture(lit);
|
||||
}
|
||||
|
||||
if (!lit && Client.Player.state.monitorUp && enemies.Any(e => e.TypeId == (int)EnemyType.NEKO)){
|
||||
SoundManager.StartNekoPurr();
|
||||
}
|
||||
else{
|
||||
SoundManager.StopNekoPurr();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeCameraOpponent(int id) {
|
||||
monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
|
||||
|
||||
}
|
||||
|
||||
public static void Jumpscare(ClientEnemy enemy) {
|
||||
Screen.SetScreen(ScreenTypes.OFFICE);
|
||||
enemy.JumpscareSprite.Play();
|
||||
timerElement.Stop();
|
||||
CommandManager.AllowGameControls(false);
|
||||
// UIElement jumpscareElement = enemy.Sprite.Clone();
|
||||
// jumpscareElement.ScaleMultiplier = 2;
|
||||
// jumpscareElement.SetPosition(new Point(0, 0));
|
||||
// officeScreen.AddElement("jumpscare", jumpscareElement);
|
||||
}
|
||||
|
||||
public static void ShowVictoryScreen() {
|
||||
Screen.SetScreen(ScreenTypes.WIN);
|
||||
Screen.DisableOverlay();
|
||||
CommandManager.AllowGameControls(false);
|
||||
SoundManager.StopAmbience();
|
||||
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
|
||||
}
|
||||
|
||||
public static void ShowDeathScreen() {
|
||||
Screen.SetScreen(ScreenTypes.LOSE);
|
||||
Screen.DisableOverlay();
|
||||
CommandManager.AllowGameControls(false);
|
||||
SoundManager.StopAmbience();
|
||||
|
||||
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
|
||||
}
|
||||
|
||||
public static void ResetUI() {
|
||||
foreach (Screen screen in Screen.Screens.Values){
|
||||
screen.RemoveTemporary();
|
||||
}
|
||||
lightIndicators.Clear();
|
||||
enemyElements.Clear();
|
||||
|
||||
timerElement.Stop();
|
||||
}
|
||||
|
||||
// private static Point GetRoomUIPos((int x, int y) pos) {
|
||||
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
|
||||
// }
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue