Projekt přejmenován. Neko nastaven na výchozí pozici
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104 changed files with 873 additions and 208 deletions
223
ONDClient/Content/Content.mgcb
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223
ONDClient/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin images/enemies-definition.xml
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/copy:images/enemies-definition.xml
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#begin images/monitor-definition.xml
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/copy:images/monitor-definition.xml
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#begin images/office-definition.xml
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/copy:images/office-definition.xml
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#begin images/rooms-definition.xml
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/copy:images/rooms-definition.xml
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#begin images/SpriteSheet_enemies.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:images/SpriteSheet_enemies.png
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#begin images/SpriteSheet_monitor.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:images/SpriteSheet_monitor.png
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#begin images/SpriteSheet_office.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:images/SpriteSheet_office.png
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#begin images/SpriteSheet_rooms.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:images/SpriteSheet_rooms.png;images/SpriteSheet_map.png
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#begin images/SpriteSheet_testBlocks.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:images/SpriteSheet_testBlocks.png
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#begin images/testBlocks-definition.xml
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/copy:images/testBlocks-definition.xml
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#begin ponderosa.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:ponderosa.spritefont
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#begin sounds/ambience.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/ambience.wav
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#begin sounds/bell.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/bell.wav
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#begin sounds/camera-switch.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/camera-switch.wav
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#begin sounds/dash-move.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/dash-move.wav
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#begin sounds/dash-sounds-raw.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/dash-sounds-raw.wav
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#begin sounds/door-close-remote.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/door-close-remote.wav
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#begin sounds/door-close.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/door-close.wav
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#begin sounds/door-open-remote.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/door-open-remote.wav
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#begin sounds/door-open.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/door-open.wav
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#begin sounds/jumpscare.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/jumpscare.wav
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#begin sounds/light-off.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/light-off.wav
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#begin sounds/light-on.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/light-on.wav
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#begin sounds/mare-move.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/mare-move.wav
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#begin sounds/monitor-flip.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/monitor-flip.wav
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#begin sounds/neko-angry.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/neko-angry.wav
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#begin sounds/neko-move1.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/neko-move1.wav
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#begin sounds/neko-purr.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/neko-purr.wav
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#begin sounds/powerout.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/powerout.wav
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#begin sounds/spot-activate.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/spot-activate.wav
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#begin sounds/spot-move.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/spot-move.wav
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#begin sounds/vent-walk.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/vent-walk.wav
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BIN
ONDClient/Content/images/SpriteSheet_enemies.png
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BIN
ONDClient/Content/images/SpriteSheet_enemies.png
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Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
BIN
ONDClient/Content/images/SpriteSheet_monitor.png
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BIN
ONDClient/Content/images/SpriteSheet_monitor.png
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Binary file not shown.
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After Width: | Height: | Size: 5.3 KiB |
BIN
ONDClient/Content/images/SpriteSheet_office.png
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BIN
ONDClient/Content/images/SpriteSheet_office.png
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Binary file not shown.
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After Width: | Height: | Size: 13 KiB |
BIN
ONDClient/Content/images/SpriteSheet_rooms.png
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BIN
ONDClient/Content/images/SpriteSheet_rooms.png
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Binary file not shown.
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After Width: | Height: | Size: 18 KiB |
BIN
ONDClient/Content/images/SpriteSheet_testBlocks.png
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BIN
ONDClient/Content/images/SpriteSheet_testBlocks.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
18
ONDClient/Content/images/enemies-definition.xml
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ONDClient/Content/images/enemies-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas>
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<Texture>images/SpriteSheet_enemies</Texture>
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<Regions>
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<Region name="lurk-lit" x="0" y="0" width="240" height="240"/>
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<Region name="lurk-unlit" x="240" y="0" width="240" height="240"/>
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<Region name="neko-lit" x="0" y="240" width="240" height="240"/>
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<Region name="neko-unlit" x="240" y="240" width="240" height="240"/>
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<Region name="spot-awake-lit" x="0" y="480" width="240" height="240"/>
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<Region name="spot-awake-unlit" x="240" y="480" width="240" height="240"/>
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<Region name="spot-asleep-lit" x="0" y="720" width="240" height="240"/>
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<Region name="spot-asleep-unlit" x="240" y="720" width="240" height="240"/>
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<Region name="dash-lit" x="0" y="960" width="240" height="240"/>\
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<Region name="dash-unlit" x="240" y="960" width="240" height="240"/>
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<Region name="mare-lit" x="0" y="1200" width="240" height="240"/>
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<Region name="mare-unlit" x="240" y="1200" width="240" height="240"/>
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</Regions>
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</TextureAtlas>
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42
ONDClient/Content/images/monitor-definition.xml
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ONDClient/Content/images/monitor-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas>
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<Texture>images/SpriteSheet_monitor</Texture>
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<Regions>
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<Region name="screen" x="0" y="0" width="640" height="360"/>
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<Region name="view-frame" x="0" y="360" width="244" height="251"/>
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<Region name="map-frame" x="244" y="360" width="164" height="171"/>
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<Region name="map" x="408" y="360" width="164" height="171"/>
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<Region name="light-button" x="244" y="531" width="36" height="42"/>
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<Region name="door-remote-open" x="280" y="531" width="32" height="33"/>
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<Region name="door-remote-closed" x="312" y="531" width="32" height="33"/>
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<Region name="door-office-p1-left-open" x="344" y="531" width="32" height="33"/>
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<Region name="door-office-p1-left-closed" x="376" y="531" width="32" height="33"/>
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<Region name="door-office-p1-centre-open" x="408" y="531" width="32" height="33"/>
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<Region name="door-office-p1-centre-closed" x="440" y="531" width="32" height="33"/>
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<Region name="door-office-p1-right-open" x="472" y="531" width="32" height="33"/>
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<Region name="door-office-p1-right-closed" x="504" y="531" width="32" height="33"/>
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<Region name="door-office-p2-right-open" x="344" y="564" width="32" height="33"/>
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<Region name="door-office-p2-right-closed" x="376" y="564" width="32" height="33"/>
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<Region name="door-office-p2-centre-open" x="408" y="564" width="32" height="33"/>
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<Region name="door-office-p2-centre-closed" x="440" y="564" width="32" height="33"/>
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<Region name="door-office-p2-left-open" x="472" y="564" width="32" height="33"/>
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<Region name="door-office-p2-left-closed" x="504" y="564" width="32" height="33"/>
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<Region name="eye-opponent-open" x="572" y="360" width="32" height="14"/>
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<Region name="eye-opponent-open" x="604" y="360" width="32" height="14"/>
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<Region name="eye-player-open" x="572" y="374" width="32" height="14"/>
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<Region name="eye-small-opponent-open" x="572" y="402" width="32" height="9"/>
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<Region name="eye-small-opponent-closed" x="604" y="402" width="32" height="9"/>
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<Region name="eye-small-player" x="572" y="411" width="32" height="9"/>
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<Region name="map-light-indicator" x="280" y="564" width="32" height="32"/>
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</Regions>
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</TextureAtlas>
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13
ONDClient/Content/images/office-definition.xml
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ONDClient/Content/images/office-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas>
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<Texture>images/SpriteSheet_office</Texture>
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<Regions>
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<Region name="left-closed" x="0" y="0" width="200" height="360"/>
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<Region name="centre-closed" x="200" y="0" width="240" height="360"/>
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<Region name="right-closed" x="440" y="0" width="200" height="360"/>
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<Region name="left-open" x="0" y="360" width="200" height="360"/>
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<Region name="centre-open" x="200" y="360" width="240" height="360"/>
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<Region name="right-open" x="440" y="360" width="200" height="360"/>
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</Regions>
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</TextureAtlas>
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32
ONDClient/Content/images/rooms-definition.xml
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ONDClient/Content/images/rooms-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas>
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<Texture>images/SpriteSheet_map</Texture>
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<Regions>
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<Region name="room4" x="0" y="0" width="240" height="240"/>
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<Region name="room3" x="0" y="240" width="240" height="240"/>
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<Region name="room2" x="0" y="480" width="240" height="240"/>
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<Region name="room1" x="0" y="720" width="240" height="240"/>
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<Region name="room0" x="0" y="960" width="240" height="240"/>
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<Region name="room9" x="240" y="0" width="240" height="240"/>
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<Region name="room8" x="240" y="240" width="240" height="240"/>
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<Region name="room7" x="240" y="480" width="240" height="240"/>
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<Region name="room6" x="240" y="720" width="240" height="240"/>
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<Region name="room5" x="240" y="960" width="240" height="240"/>
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<Region name="room14" x="480" y="0" width="240" height="240"/>
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<Region name="room13" x="480" y="240" width="240" height="240"/>
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<Region name="room12" x="480" y="480" width="240" height="240"/>
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<Region name="room11" x="480" y="720" width="240" height="240"/>
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<Region name="room10" x="480" y="960" width="240" height="240"/>
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<Region name="room19" x="720" y="0" width="240" height="240"/>
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<Region name="room18" x="720" y="240" width="240" height="240"/>
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<Region name="room17" x="720" y="480" width="240" height="240"/>
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<Region name="room16" x="720" y="720" width="240" height="240"/>
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<Region name="room15" x="720" y="960" width="240" height="240"/>
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<Region name="room24" x="960" y="0" width="240" height="240"/>
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<Region name="room23" x="960" y="240" width="240" height="240"/>
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<Region name="room22" x="960" y="480" width="240" height="240"/>
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<Region name="room21" x="960" y="720" width="240" height="240"/>
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<Region name="room20" x="960" y="960" width="240" height="240"/>
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</Regions>
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</TextureAtlas>
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10
ONDClient/Content/images/testBlocks-definition.xml
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ONDClient/Content/images/testBlocks-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas count="4">
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<Texture>images/SpriteSheet_testBlocks</Texture>
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<Regions>
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<Region id = "0" name="R128" x="0" y="0" width="128" height="128"/>
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<Region id = "1" name="B128" x="128" y="0" width="128" height="128"/>
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<Region id = "2" name="R64" x="0" y="128" width="64" height="64"/>
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<Region id = "3" name="B64" x="64" y="128" width="64" height="64"/>
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</Regions>
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</TextureAtlas>
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BIN
ONDClient/Content/ponde___.ttf
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BIN
ONDClient/Content/ponde___.ttf
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60
ONDClient/Content/ponderosa.spritefont
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60
ONDClient/Content/ponderosa.spritefont
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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||||
-->
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<FontName>Ponderosa</FontName>
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<!--
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||||
Size is a float value, measured in points. Modify this value to change
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the size of the font.
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||||
-->
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<Size>40</Size>
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<!--
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||||
Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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||||
-->
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||||
<Spacing>0</Spacing>
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||||
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<!--
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||||
UseKerning controls the layout of the font. If this value is true, kerning information
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||||
will be used when placing characters.
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||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
BIN
ONDClient/Content/sounds/ambience.wav
Normal file
BIN
ONDClient/Content/sounds/ambience.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/bell.wav
Normal file
BIN
ONDClient/Content/sounds/bell.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/camera-switch.wav
Normal file
BIN
ONDClient/Content/sounds/camera-switch.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/dash-move.wav
Normal file
BIN
ONDClient/Content/sounds/dash-move.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/dash-sounds-raw.wav
Normal file
BIN
ONDClient/Content/sounds/dash-sounds-raw.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/door-close-remote.wav
Normal file
BIN
ONDClient/Content/sounds/door-close-remote.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/door-close.wav
Normal file
BIN
ONDClient/Content/sounds/door-close.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/door-open-remote.wav
Normal file
BIN
ONDClient/Content/sounds/door-open-remote.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/door-open.wav
Normal file
BIN
ONDClient/Content/sounds/door-open.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/jumpscare.wav
Normal file
BIN
ONDClient/Content/sounds/jumpscare.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/light-off.wav
Normal file
BIN
ONDClient/Content/sounds/light-off.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/light-on.wav
Normal file
BIN
ONDClient/Content/sounds/light-on.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/mare-move.wav
Normal file
BIN
ONDClient/Content/sounds/mare-move.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/monitor-flip.wav
Normal file
BIN
ONDClient/Content/sounds/monitor-flip.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/neko-angry.wav
Normal file
BIN
ONDClient/Content/sounds/neko-angry.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/neko-move1.wav
Normal file
BIN
ONDClient/Content/sounds/neko-move1.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/neko-purr.wav
Normal file
BIN
ONDClient/Content/sounds/neko-purr.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/powerout.wav
Normal file
BIN
ONDClient/Content/sounds/powerout.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/spot-activate.wav
Normal file
BIN
ONDClient/Content/sounds/spot-activate.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/spot-move.wav
Normal file
BIN
ONDClient/Content/sounds/spot-move.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/sounds/vent-walk.wav
Normal file
BIN
ONDClient/Content/sounds/vent-walk.wav
Normal file
Binary file not shown.
BIN
ONDClient/Content/whitrabt.ttf
Normal file
BIN
ONDClient/Content/whitrabt.ttf
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue