Hra postupně stupňuje obtížnost, spawnuje další monstra. Pokud ani jeden hráč nic neudělá do začátku druhé fáze, Neko si náhodně vybere cíl a zrychlí se.
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10 changed files with 92 additions and 7 deletions
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@ -26,6 +26,7 @@ public struct GameEvent : INetSerializable{
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public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]};
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public static GameEvent NEKO_ANGERED(int pid, int enemyId) => new(){ID = 16, Args = [pid, enemyId]};
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public static GameEvent VENT_USED() => new(){ID = 17};
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public static GameEvent NEXT_PHASE() => new(){ID = 18};
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public int ID{ get; set; }
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public bool Hideable => ID < 0;
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