Hra postupně stupňuje obtížnost, spawnuje další monstra. Pokud ani jeden hráč nic neudělá do začátku druhé fáze, Neko si náhodně vybere cíl a zrychlí se.

This commit is contained in:
Perry 2026-03-19 21:18:06 +01:00
parent c5adebb2db
commit c942d23a87
10 changed files with 92 additions and 7 deletions

View file

@ -26,6 +26,7 @@ public struct GameEvent : INetSerializable{
public static GameEvent TOGGLE_LIGHT(int pid, int camId, bool state) => new(){ID = 15, Args = [pid, camId, state ? 1 : 0]};
public static GameEvent NEKO_ANGERED(int pid, int enemyId) => new(){ID = 16, Args = [pid, enemyId]};
public static GameEvent VENT_USED() => new(){ID = 17};
public static GameEvent NEXT_PHASE() => new(){ID = 18};
public int ID{ get; set; }
public bool Hideable => ID < 0;