Hra postupně stupňuje obtížnost, spawnuje další monstra. Pokud ani jeden hráč nic neudělá do začátku druhé fáze, Neko si náhodně vybere cíl a zrychlí se.
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10 changed files with 92 additions and 7 deletions
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@ -25,6 +25,7 @@ public static class SoundManager {
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private static SoundEffect jumpscare;
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private static SoundEffect nekoAnger;
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private static SoundEffect nekoMove;
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private static SoundEffect bell;
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private static SoundEffectInstance ambienceInstance;
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private static SoundEffectInstance nekoPurrInstance;
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@ -51,7 +52,8 @@ public static class SoundManager {
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jumpscare = Core.content.Load<SoundEffect>("sounds/jumpscare");
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nekoAnger = Core.content.Load<SoundEffect>("sounds/neko-angry");
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nekoMove = Core.content.Load<SoundEffect>("sounds/neko-move1");
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bell = Core.content.Load<SoundEffect>("sounds/bell");
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nekoPurrInstance = nekoPurr.CreateInstance();
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ambienceInstance = ambience.CreateInstance();
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}
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@ -113,6 +115,8 @@ public static class SoundManager {
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public static void PlayCameraSwitch() => camSwitch.Play();
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public static void PlayVentWalk() => ventWalk.Play();
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public static void PlayBell() => bell.Play();
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public static void StartNekoPurr() {
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nekoPurrInstance = nekoPurr.CreateInstance();
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