Hra postupně stupňuje obtížnost, spawnuje další monstra. Pokud ani jeden hráč nic neudělá do začátku druhé fáze, Neko si náhodně vybere cíl a zrychlí se.

This commit is contained in:
Perry 2026-03-19 21:18:06 +01:00
parent c5adebb2db
commit c942d23a87
10 changed files with 92 additions and 7 deletions

View file

@ -25,6 +25,7 @@ public static class SoundManager {
private static SoundEffect jumpscare;
private static SoundEffect nekoAnger;
private static SoundEffect nekoMove;
private static SoundEffect bell;
private static SoundEffectInstance ambienceInstance;
private static SoundEffectInstance nekoPurrInstance;
@ -51,7 +52,8 @@ public static class SoundManager {
jumpscare = Core.content.Load<SoundEffect>("sounds/jumpscare");
nekoAnger = Core.content.Load<SoundEffect>("sounds/neko-angry");
nekoMove = Core.content.Load<SoundEffect>("sounds/neko-move1");
bell = Core.content.Load<SoundEffect>("sounds/bell");
nekoPurrInstance = nekoPurr.CreateInstance();
ambienceInstance = ambience.CreateInstance();
}
@ -113,6 +115,8 @@ public static class SoundManager {
public static void PlayCameraSwitch() => camSwitch.Play();
public static void PlayVentWalk() => ventWalk.Play();
public static void PlayBell() => bell.Play();
public static void StartNekoPurr() {
nekoPurrInstance = nekoPurr.CreateInstance();