Hra postupně stupňuje obtížnost, spawnuje další monstra. Pokud ani jeden hráč nic neudělá do začátku druhé fáze, Neko si náhodně vybere cíl a zrychlí se.
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parent
c5adebb2db
commit
c942d23a87
10 changed files with 92 additions and 7 deletions
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@ -101,6 +101,12 @@
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/processorParam:Quality=Best
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/build:sounds/ambience.wav
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#begin sounds/bell.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/bell.wav
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#begin sounds/camera-switch.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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BIN
FNAF_Clone/Content/sounds/bell.wav
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BIN
FNAF_Clone/Content/sounds/bell.wav
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Binary file not shown.
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@ -176,6 +176,9 @@ public class EventProcessor {
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SoundManager.PlayVentWalk();
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break;
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case 18:
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SoundManager.PlayBell();
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break;
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}
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}
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}
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@ -25,6 +25,7 @@ public static class SoundManager {
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private static SoundEffect jumpscare;
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private static SoundEffect nekoAnger;
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private static SoundEffect nekoMove;
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private static SoundEffect bell;
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private static SoundEffectInstance ambienceInstance;
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private static SoundEffectInstance nekoPurrInstance;
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@ -51,7 +52,8 @@ public static class SoundManager {
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jumpscare = Core.content.Load<SoundEffect>("sounds/jumpscare");
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nekoAnger = Core.content.Load<SoundEffect>("sounds/neko-angry");
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nekoMove = Core.content.Load<SoundEffect>("sounds/neko-move1");
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bell = Core.content.Load<SoundEffect>("sounds/bell");
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nekoPurrInstance = nekoPurr.CreateInstance();
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ambienceInstance = ambience.CreateInstance();
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}
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@ -113,6 +115,8 @@ public static class SoundManager {
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public static void PlayCameraSwitch() => camSwitch.Play();
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public static void PlayVentWalk() => ventWalk.Play();
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public static void PlayBell() => bell.Play();
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public static void StartNekoPurr() {
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nekoPurrInstance = nekoPurr.CreateInstance();
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