Zvuky, změny v pathfindingu, přidány ventilace

This commit is contained in:
Perry 2026-03-19 20:10:45 +01:00
parent 4fdff0a0cc
commit c5adebb2db
36 changed files with 527 additions and 143 deletions

View file

@ -6,10 +6,10 @@ namespace FNAF_Server.Enemies;
public class NekoEnemy : Enemy {
private MovementOpportunity movementOpportunity;
private NekoPathfinder pathfinder;
private RoamingPathfinder pathfinder;
public NekoEnemy(int difficulty) : base(difficulty) {
pathfinder = new NekoPathfinder(this, 1);
public NekoEnemy(int difficulty) : base(difficulty) {
pathfinder = new RoamingPathfinder(this, 1){AdditionalTileFilter = t => Aggressive || t.Owner == null || !t.Lit};
movementOpportunity = new MovementOpportunity(5000);
SetDifficulty(difficulty);
@ -28,15 +28,16 @@ public class NekoEnemy : Enemy {
base.Spawn(location);
// stopwatch.Start();
movementOpportunity.Start();
pathfinder.takenPath.Add(Location);
pathfinder.TakenPath.Add(Location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
}
public override void Reset() {
pathfinder.takenPath.Clear();
pathfinder.TakenPath.Clear();
MapTile[] resetLocations = new[]{MapManager.Get(7), MapManager.Get(12), MapManager.Get(17)}.Where(t => EnemyManager.GetByLocation(t).Length == 0).ToArray();
Location = resetLocations[new Random().Next(resetLocations.Length)];
Aggressive = false;
Target = Server.OtherPlayer(Target);
Server.SendUpdateToAll([GameEvent.ENEMY_RESET(Id, Location.Id)]);
}
@ -49,7 +50,7 @@ public class NekoEnemy : Enemy {
public override void Update() {
base.Update();
if (Location.Owner != null && Location.Lit){
if (Location.Owner != null && Location.Lit && !Aggressive){
Aggressive = true;
Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]);
}
@ -70,6 +71,9 @@ public class NekoEnemy : Enemy {
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
switch (decision.type){
case Pathfinder.Decision.MoveType:
if (Location.GetConnector(decision.nextTile!)!.Type == ConnectorType.VENT){
Server.SendUpdateToAll([GameEvent.VENT_USED()]);
}
Location = decision.nextTile!;
Server.SendUpdateToAll([GameEvent.ENEMY_MOVEMENT(Id, Location.Id)]);
Console.WriteLine($"Enemy {TypeId} ({Name}) moving to {Location.PositionAsString})");
@ -88,49 +92,46 @@ public class NekoEnemy : Enemy {
}
private class NekoPathfinder : RoamingPathfinder {
private Random random = new();
// private Random random = new();
private int tolerance;
public List<MapTile> takenPath = new();
public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy) {
public NekoPathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) {
this.tolerance = tolerance;
AdditionalTileFilter = t => ((NekoEnemy)Enemy).Aggressive || t.Owner == null || !t.Lit;
}
public override Decision DecideNext(MapTile goal) {
Dictionary<MapTile, int> distances = Crawl(goal);
List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
t =>
distances.ContainsKey(t) &&
distances[t] <= distances[Enemy.Location] + tolerance);
if (closerTiles.Contains(goal)){
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
return Decision.Attack(((NekoEnemy)Enemy).Target);
}
if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
takenPath.Clear();
return DecideNext(goal);
}
closerTiles.RemoveAll(t => takenPath.Contains(t));
closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
foreach (var tile in closerTiles){
if (roll <= 1.0 / distances[tile]){
takenPath.Add(tile);
return Decision.Move(tile);
}
roll -= 1.0 / distances[tile];
}
return Decision.Wait();
}
// public override Decision DecideNext(MapTile goal) {
// Dictionary<MapTile, int> distances = Crawl(goal);
//
// List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
// c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
// t =>
// distances.ContainsKey(t) &&
// distances[t] <= distances[Enemy.Location] + tolerance);
// if (closerTiles.Contains(goal)){
// if (Enemy.Location.GetConnector(goal)!.Blocked){
// return Decision.Reset();
// }
//
// return Decision.Attack(((NekoEnemy)Enemy).Target);
// }
//
// if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
// takenPath.Clear();
// return DecideNext(goal);
// }
// closerTiles.RemoveAll(t => takenPath.Contains(t));
//
// closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
// double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
// foreach (var tile in closerTiles){
// if (roll <= 1.0 / distances[tile]){
// takenPath.Add(tile);
// return Decision.Move(tile);
// }
// roll -= 1.0 / distances[tile];
// }
//
// return Decision.Wait();
// }
}
}