Zvuky, změny v pathfindingu, přidány ventilace

This commit is contained in:
Perry 2026-03-19 20:10:45 +01:00
parent 4fdff0a0cc
commit c5adebb2db
36 changed files with 527 additions and 143 deletions

View file

@ -31,7 +31,7 @@ public class MareEnemy : Enemy {
}
public override void Reset() {
pathfinder.takenPath.Clear();
pathfinder.TakenPath.Clear();
Target = Server.OtherPlayer(Target);
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
if (decision.type == Pathfinder.Decision.MoveType){
@ -53,7 +53,7 @@ public class MareEnemy : Enemy {
// stopwatch.Start();
movementOpportunity.Start();
pathfinder.takenPath.Add(Location);
pathfinder.TakenPath.Add(Location);
Server.SendUpdateToAll([GameEvent.ENEMY_SPAWN(TypeId, Id, Difficulty, Location.Id)]);
}
@ -87,46 +87,44 @@ public class MareEnemy : Enemy {
private class MarePathfinder : RoamingPathfinder {
private Random random = new();
private int tolerance;
public List<MapTile> takenPath = new();
public MarePathfinder(Enemy enemy, int tolerance) : base(enemy) {
// private Random random = new();
public MarePathfinder(Enemy enemy, int tolerance) : base(enemy, tolerance) {
this.tolerance = tolerance;
AdditionalConnectorFilter = c => c.Type != ConnectorType.VENT;
}
public override Decision DecideNext(MapTile goal) {
Dictionary<MapTile, int> distances = Crawl(goal);
List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
if (closerTiles.Contains(goal)){
if (Enemy.Location.GetConnector(goal)!.Blocked){
return Decision.Reset();
}
return Decision.Attack(((MareEnemy)Enemy).Target);
}
if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
takenPath.Clear();
return DecideNext(goal);
}
closerTiles.RemoveAll(t => takenPath.Contains(t));
closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
foreach (var tile in closerTiles){
if (roll <= 1.0 / distances[tile]){
takenPath.Add(tile);
return Decision.Move(tile);
}
roll -= 1.0 / distances[tile];
}
return Decision.Wait();
}
// public override Decision DecideNext(MapTile goal) {
// Dictionary<MapTile, int> distances = Crawl(goal);
//
// List<MapTile> closerTiles = GetNeighbours(Enemy.Location,
// c => !c.Blocked || c.Type == ConnectorType.DOOR_OFFICE,
// t => distances.ContainsKey(t) && distances[t] <= distances[Enemy.Location] + tolerance);
// if (closerTiles.Contains(goal)){
// if (Enemy.Location.GetConnector(goal)!.Blocked){
// return Decision.Reset();
// }
//
// return Decision.Attack(((MareEnemy)Enemy).Target);
// }
//
// if (closerTiles.Count != 0 && closerTiles.All(t => takenPath.Contains(t))){
// takenPath.Clear();
// return DecideNext(goal);
// }
// closerTiles.RemoveAll(t => takenPath.Contains(t));
//
// closerTiles.ForEach(t => distances[t] += Enemy.Location.GetConnector(t)!.Value);
// double roll = random.NextDouble() * closerTiles.Sum(t => 1.0 / distances[t]);
// foreach (var tile in closerTiles){
// if (roll <= 1.0 / distances[tile]){
// takenPath.Add(tile);
// return Decision.Move(tile);
// }
// roll -= 1.0 / distances[tile];
// }
//
// return Decision.Wait();
// }
}
}