První 3 monstra z plánovaných pěti. Kompletní pathfinding i zrcadlení do clienta. Útoky implementované nejsou. Lurk a Neko jsou hardcoded aby útočili na P1.
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27 changed files with 772 additions and 47 deletions
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using FNAF_Clone.Map;
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using GlobalClassLib;
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using Microsoft.Xna.Framework;
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@ -21,15 +23,19 @@ public class UIManager {
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private static TextureAtlas testAtlas;
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private static TextureAtlas officeAtlas;
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private static TextureAtlas monitorAtlas;
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public static TextureAtlas enemyAtlas;
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public static int GlobalPixelMultiplier{ get; private set; }
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private Dictionary<(int, int), UIElement> doorElements = new();
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private static Dictionary<int, UIElement> enemyElements = new();
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public static void InitUI() {
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GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
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testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
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officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
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monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
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enemyAtlas = TextureAtlas.FromFile(Core.content, "images/enemies-definition.xml");
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Screen.AddScreens([officeScreen, monitorScreen]);
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Screen.SetScreen(ScreenTypes.OFFICE);
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@ -67,6 +73,7 @@ public class UIManager {
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monitorScreen.AddElement("eye-player", new UIElement(monitorAtlas[24], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
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monitorScreen.AddElement("eye-opponent", new UIElement([monitorAtlas[23], monitorAtlas[22]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
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UpdateCameras([Client.Player.state.camera]);
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}
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public static void SpawnDoors(TileConnectorProjection[] doors) {
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@ -91,6 +98,13 @@ public class UIManager {
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monitorScreen.AddElement("p2-office-door-left", new UIElement([monitorAtlas[17], monitorAtlas[18]], new Point(400, 144)));
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}
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public static void AddEnemySprite(int id, UIElement sprite) {
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monitorScreen.AddElement($"enemy{id}", sprite);
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enemyElements.Add(id, sprite);
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sprite.Visible = false;
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}
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public static void ChangeDoorState(Direction dir, bool state) {
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int stateInt = state ? 1 : 0;
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@ -141,12 +155,25 @@ public class UIManager {
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public static void ChangeCamera(int id) {
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monitorScreen["eye-player"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
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UpdateCameras([id]);
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}
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public static void UpdateCameras(int[] camIds) {
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if (camIds.Contains(Client.Player.state.camera)){
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enemyElements.Values.Where(e => e.Visible).ToList().ForEach(e => e.Visible = false);
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ClientEnemy[] enemies = ClientEnemyManager.GetByLocation(ClientMapManager.Get(Client.Player.state.camera));;
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foreach (var enemy in enemies){
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enemyElements.TryGetValue(enemy.Id, out var element);
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if (element == null) continue;
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element.Visible = true;
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}
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}
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}
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public static void ChangeCameraOpponent(int id) {
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monitorScreen["eye-opponent"].SetPosition(monitorScreen["room"+id].Bounds.Item1);
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}
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// private static Point GetRoomUIPos((int x, int y) pos) {
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// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));
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// }
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