První 3 monstra z plánovaných pěti. Kompletní pathfinding i zrcadlení do clienta. Útoky implementované nejsou. Lurk a Neko jsou hardcoded aby útočili na P1.
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27 changed files with 772 additions and 47 deletions
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FNAF_Clone/Content/images/SpriteSheet_enemies.png
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FNAF_Clone/Content/images/SpriteSheet_enemies.png
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FNAF_Clone/Content/images/enemies-definition.xml
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FNAF_Clone/Content/images/enemies-definition.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas count="9">
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<Texture>images/SpriteSheet_enemies</Texture>
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<Regions>
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<Region id = "0" name="lurk" x="0" y="0" width="240" height="240"/>
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<Region id = "1" name="neko" x="0" y="240" width="240" height="240"/>
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<Region id = "2" name="spot-awake-lit" x="0" y="480" width="240" height="240"/>
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<Region id = "3" name="spot-awake-unlit" x="240" y="480" width="240" height="240"/>
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<Region id = "4" name="spot-asleep-lit" x="0" y="720" width="240" height="240"/>
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<Region id = "5" name="spot-asleep-unlit" x="240" y="720" width="240" height="240"/>
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<Region id = "6" name="dash" x="0" y="960" width="240" height="240"/>
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<Region id = "7" name="mare-lit" x="0" y="1200" width="240" height="240"/>
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<Region id = "8" name="mare-unlit" x="240" y="1200" width="240" height="240"/>
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</Regions>
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</TextureAtlas>
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