První 3 monstra z plánovaných pěti. Kompletní pathfinding i zrcadlení do clienta. Útoky implementované nejsou. Lurk a Neko jsou hardcoded aby útočili na P1.
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27 changed files with 772 additions and 47 deletions
53
FNAF_Clone/ClientEnemyManager.cs
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53
FNAF_Clone/ClientEnemyManager.cs
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using FNAF_Clone.GUI;
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using FNAF_Clone.Map;
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using GlobalClassLib;
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using Microsoft.Xna.Framework;
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namespace FNAF_Clone;
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public class ClientEnemyManager {
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private static Dictionary<int, ClientEnemy> enemies = new();
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private static Point cameraCorner = new Point(64, 64);
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public static void AddEnemy(ClientEnemy enemy) {
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enemies.Add(enemy.Id, enemy);
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UIManager.AddEnemySprite(enemy.Id, enemy.Sprite);
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}
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public static void AddEnemyByTemplate(EnemyType type, int id, int difficulty, MapTileProjection location) {
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switch (type){
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case EnemyType.LURK:
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AddEnemy(new ClientEnemy((int)type, "Lurk", id, new UIElement(UIManager.enemyAtlas[0], cameraCorner), difficulty, location));
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break;
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case EnemyType.NEKO:
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AddEnemy(new ClientEnemy((int)type, "Neko", id, new UIElement(UIManager.enemyAtlas[1], cameraCorner), difficulty, location));
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break;
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case EnemyType.SPOT:
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UIElement element =
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new UIElement([UIManager.enemyAtlas[2], UIManager.enemyAtlas[3], UIManager.enemyAtlas[4], UIManager.enemyAtlas[5]], cameraCorner);
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element.SetTexture(2);
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AddEnemy(new ClientEnemy((int)type, "Spot", id, element, difficulty, location));
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break;
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}
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}
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public static void Move(int id, MapTileProjection tile) {
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enemies[id].Location = tile;
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}
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public static ClientEnemy Get(int id) => enemies[id];
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public static ClientEnemy[] GetByLocation(MapTileProjection tile) {
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List<ClientEnemy> output = new();
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foreach (var e in enemies.Values){
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if (e.Location == tile){
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output.Add(e);
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}
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}
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return output.ToArray();
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}
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}
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