První 3 monstra z plánovaných pěti. Kompletní pathfinding i zrcadlení do clienta. Útoky implementované nejsou. Lurk a Neko jsou hardcoded aby útočili na P1.
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27 changed files with 772 additions and 47 deletions
21
FNAF_Clone/ClientEnemy.cs
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21
FNAF_Clone/ClientEnemy.cs
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using FNAF_Clone.GUI;
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using FNAF_Clone.Map;
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using GlobalClassLib;
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using MonoGameLibrary.Graphics;
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namespace FNAF_Clone;
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public class ClientEnemy : GlobalEnemy<MapTileProjection, TileConnectorProjection> {
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public ClientEnemy(int typeId, string name, int id, UIElement sprite, int difficulty, MapTileProjection location) : base(difficulty, id) {
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Name = name;
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TypeId = typeId;
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Sprite = sprite;
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Location = location;
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}
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// public TextureRegion Sprite { get; set; }
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public UIElement Sprite { get; set; }
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public override string Name{ get; }
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public override int TypeId{ get; }
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}
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