Přidaný command a event pro otevírání a zavírání dveří
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7 changed files with 87 additions and 30 deletions
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@ -9,6 +9,9 @@ public struct GameEvent : INetSerializable{
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public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
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public static GameEvent SWITCH_CAM(int pid, int camId) => new(){ID = 2, Args = [pid, camId] };
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public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};
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public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){ID = 4, Args = [pid, doorId, state ? 1 : 0]};
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public static GameEvent ENEMY_MOVEMENT(int enemyId, int camId) => new(){ID = -1, Args = [enemyId, camId]};
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