Přidaný command a event pro otevírání a zavírání dveří
This commit is contained in:
parent
b968b12090
commit
952aae10de
7 changed files with 87 additions and 30 deletions
|
|
@ -92,6 +92,10 @@ public class Client {
|
|||
Player.state.monitorUp = e.Args[1] == 1;
|
||||
Console.WriteLine($"E: Player {e.Args[0]} toggled monitor {(e.Args[1] == 0 ? "off" : "on")}");
|
||||
break;
|
||||
case 4: // toggle door
|
||||
Player.state.doorStates[e.Args[1]] = e.Args[2] == 1;
|
||||
Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[2] == 1 ? "closed" : "opened")} door {e.Args[1]}");
|
||||
break;
|
||||
case -1: // movement
|
||||
throw new NotImplementedException();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue