Opravena chyba se špatně převedenými hitboxy UI elementů. Opravena chyba s měněním screenu, kdy stará zůstala aktivní. Přidány elementy pro překlikávání kamer.
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8 changed files with 56 additions and 19 deletions
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@ -7,7 +7,7 @@ namespace PacketLib;
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public struct GameEvent : INetSerializable{
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public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] };
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public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
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public static GameEvent SWITCH_CAM(int pid, int camId) => new(){ID = 2, Args = [pid, camId] };
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public static GameEvent SWITCH_CAM(int pid, int idx, int idy) => new(){ID = 2, Args = [pid, idx, idy] };
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public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};
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public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){ID = 4, Args = [pid, doorId, state ? 1 : 0]};
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@ -3,7 +3,7 @@ using LiteNetLib.Utils;
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namespace PacketLib;
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public struct PlayerCommand : INetSerializable {
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public static PlayerCommand SWITCH_CAM(int camId) => new(){ID = 0, Args = [camId] };
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public static PlayerCommand SWITCH_CAM(int idx, int idy) => new(){ID = 0, Args = [idx, idy] };
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public static PlayerCommand TOGGLE_MONITOR() => new(){ID = 1, Args = []};
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public static PlayerCommand TOGGLE_DOOR_OFFICE(int doorId) => new(){ID = 2, Args = [doorId]};
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public int ID{ get; set; }
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