Správné vypnutí serveru v případě crashe z důvodu obsazeného portu, soubor na nastavení rozlišení, odstranění nepoužívané metody Enemy.SilentSpawn a implementace metody SoundManager.GetRandomisedPitchInstance
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10 changed files with 46 additions and 56 deletions
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@ -43,21 +43,20 @@
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<Reference Include="MonoGameLibrary">
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<HintPath>link\MonoGameLibrary.dll</HintPath>
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</Reference>
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<!-- <Reference Include="FNAF_Server">-->
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<!-- <HintPath>link\FNAF_Server.dll</HintPath>-->
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<!-- </Reference>-->
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GlobalClassLib\GlobalClassLib.csproj" />
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<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
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<!-- <ProjectReference Include="..\FNAF_Server\FNAF_Server.csproj" />-->
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="Input\**" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
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<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/>
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<Exec Command="dotnet tool restore"/>
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</Target>
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<ItemGroup>
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<Content Include="settings\*">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToPublishDirectory>Always</CopyToPublishDirectory>
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</Content>
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</ItemGroup>
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</Project>
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