Správné vypnutí serveru v případě crashe z důvodu obsazeného portu, soubor na nastavení rozlišení, odstranění nepoužívané metody Enemy.SilentSpawn a implementace metody SoundManager.GetRandomisedPitchInstance

This commit is contained in:
Perry 2026-03-29 18:15:32 +02:00
parent 243f071a43
commit 8742f9eb55
10 changed files with 46 additions and 56 deletions

View file

@ -43,21 +43,20 @@
<Reference Include="MonoGameLibrary">
<HintPath>link\MonoGameLibrary.dll</HintPath>
</Reference>
<!-- <Reference Include="FNAF_Server">-->
<!-- <HintPath>link\FNAF_Server.dll</HintPath>-->
<!-- </Reference>-->
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GlobalClassLib\GlobalClassLib.csproj" />
<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
<!-- <ProjectReference Include="..\FNAF_Server\FNAF_Server.csproj" />-->
</ItemGroup>
<ItemGroup>
<Compile Remove="Input\**" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/>
<Exec Command="dotnet tool restore"/>
</Target>
<ItemGroup>
<Content Include="settings\*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToPublishDirectory>Always</CopyToPublishDirectory>
</Content>
</ItemGroup>
</Project>