Na začátku hry se mapa na serveru synchronizuje s mapou u clienta. Rozšířen spritesheet monitoru o remote dveře. Přidána GlobalClassLib pro kód sdílený mezi clientem a serverem. Základ pro implementaci ovládání remote dveří.
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25 changed files with 374 additions and 67 deletions
43
GlobalClassLib/GlobalMapTile.cs
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GlobalClassLib/GlobalMapTile.cs
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namespace GlobalClassLib;
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public abstract class GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> { // TTile should be the inheriting class
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public int Id { get; private set; }
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public bool Lit { get; set; } = false;
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private List<TCon> connectors = new();
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public GlobalMapTile(int id) {
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Id = id;
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}
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public void AddConnector(TCon connector) { // tile1 is ignored when provided
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connector.Tiles.tile1 = (TTile)this;
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connectors.Add(connector);
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connector.Tiles.tile2._AddConnectorNoRepeat(connector.Clone());
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// connectors.Add(new TCon(this, tile, type));
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// tile.connectors.Add(new GlobalTileConnector(tile, this, type));
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}
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private void _AddConnectorNoRepeat(TCon connector) {
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(connector.Tiles.tile1, connector.Tiles.tile2) = (connector.Tiles.tile2, connector.Tiles.tile1);
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connectors.Add(connector);
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}
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public void AddConnectors(TCon[] connectors) =>
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Array.ForEach(connectors, AddConnector);
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public override string ToString() => $"{PositionAsString} -> {string.Join(", ", connectors.Select(c => c.Tiles.Item2.PositionAsString))}";
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public string PositionAsString => $"[{Id}]"; // for debug purposes
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public TCon? GetConnector(int id) {
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foreach (var con in connectors){
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if (con.Tiles.Item2.Id == id) return con;
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}
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return null;
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}
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public TCon[] GetAllConnectors() => connectors.ToArray();
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public static int CoordsToId(int x, int y) => x * 5 + y;
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public static (int, int) IdToCoords(int id) => (id % 5, id / 5);
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}
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