Na začátku hry se mapa na serveru synchronizuje s mapou u clienta. Rozšířen spritesheet monitoru o remote dveře. Přidána GlobalClassLib pro kód sdílený mezi clientem a serverem. Základ pro implementaci ovládání remote dveří.

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Perry 2026-02-14 14:35:29 +01:00
parent 8801a7c919
commit 7e6b3d724b
25 changed files with 374 additions and 67 deletions

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namespace GlobalClassLib;
public abstract class GlobalMapTile<TCon, TTile> where TCon : GlobalTileConnector<TTile, TCon> where TTile : GlobalMapTile<TCon, TTile> { // TTile should be the inheriting class
public int Id { get; private set; }
public bool Lit { get; set; } = false;
private List<TCon> connectors = new();
public GlobalMapTile(int id) {
Id = id;
}
public void AddConnector(TCon connector) { // tile1 is ignored when provided
connector.Tiles.tile1 = (TTile)this;
connectors.Add(connector);
connector.Tiles.tile2._AddConnectorNoRepeat(connector.Clone());
// connectors.Add(new TCon(this, tile, type));
// tile.connectors.Add(new GlobalTileConnector(tile, this, type));
}
private void _AddConnectorNoRepeat(TCon connector) {
(connector.Tiles.tile1, connector.Tiles.tile2) = (connector.Tiles.tile2, connector.Tiles.tile1);
connectors.Add(connector);
}
public void AddConnectors(TCon[] connectors) =>
Array.ForEach(connectors, AddConnector);
public override string ToString() => $"{PositionAsString} -> {string.Join(", ", connectors.Select(c => c.Tiles.Item2.PositionAsString))}";
public string PositionAsString => $"[{Id}]"; // for debug purposes
public TCon? GetConnector(int id) {
foreach (var con in connectors){
if (con.Tiles.Item2.Id == id) return con;
}
return null;
}
public TCon[] GetAllConnectors() => connectors.ToArray();
public static int CoordsToId(int x, int y) => x * 5 + y;
public static (int, int) IdToCoords(int id) => (id % 5, id / 5);
}