Na začátku hry se mapa na serveru synchronizuje s mapou u clienta. Rozšířen spritesheet monitoru o remote dveře. Přidána GlobalClassLib pro kód sdílený mezi clientem a serverem. Základ pro implementaci ovládání remote dveří.

This commit is contained in:
Perry 2026-02-14 14:35:29 +01:00
parent 8801a7c919
commit 7e6b3d724b
25 changed files with 374 additions and 67 deletions

View file

@ -1,17 +1,19 @@
using GlobalClassLib;
namespace FNAF_Server.Map;
public static class MapManager {
private static MapTile[,] map = new MapTile[5, 5];
private static Dictionary<(int x1, int y1), (int x2, int y2, int value)[]> halfConnectors = new(){
[(0, 0)] =[(1, 0, 1), (0, 1, 1)],
[(1, 0)] =[(2, 0, 1), (1, 1, 1)],
[(3, 0)] =[(2, 0, 1), (4, 0, 1), (3, 1, 1)],
[(4, 0)] =[(4, 1, 1)],
[(0, 1)] =[(1, 1, 1)],
[(1, 1)] =[(1, 2, 1)],
[(2, 1)] =[(2, 2, 1), (2, 0, 1)],
[(3, 1)] =[(3, 2, 1), (4, 1, 1)]
private static Dictionary<(int x1, int y1), (int x2, int y2, int value, ConnectorType type)[]> halfConnectors = new(){
[(0, 0)] =[(1, 0, 1, ConnectorType.HALL), (0, 1, 1, ConnectorType.DOOR_REMOTE)],
[(1, 0)] =[(2, 0, 1, ConnectorType.DOOR_OFFICE), (1, 1, 1, ConnectorType.DOOR_REMOTE)],
[(3, 0)] =[(2, 0, 1, ConnectorType.DOOR_OFFICE), (4, 0, 1, ConnectorType.HALL), (3, 1, 1, ConnectorType.DOOR_REMOTE)],
[(4, 0)] =[(4, 1, 1, ConnectorType.DOOR_REMOTE)],
[(0, 1)] =[(1, 1, 1, ConnectorType.HALL)],
[(1, 1)] =[(1, 2, 1, ConnectorType.DOOR_REMOTE)],
[(2, 1)] =[(2, 2, 1, ConnectorType.HALL), (2, 0, 1, ConnectorType.DOOR_OFFICE)],
[(3, 1)] =[(3, 2, 1, ConnectorType.DOOR_REMOTE), (4, 1, 1, ConnectorType.HALL)]
};
private static Dictionary<(int x1, int y1), (int x2, int y2, int value)[]> mainHallwayConnectors = new(){
@ -24,24 +26,42 @@ public static class MapManager {
public static void InitMap() { // TODO: make map size not hardcoded
for (int i = 0; i < 5; i++){
for (int j = 0; j < 2; j++){
map[i, j] = new MapTile(i * 5 + j, null); // TODO: implement ownership
map[i, j] = new MapTile(MapTile.CoordsToId(i, j), null); // TODO: implement ownership
}
map[i, 2] = new MapTile(i * 5 + 2, null);
map[i, 2] = new MapTile(MapTile.CoordsToId(i, 2), null);
for (int j = 3; j < 5; j++){
map[i, j] = new MapTile(i * 5 + j, null);
map[i, j] = new MapTile(MapTile.CoordsToId(i, j), null);
}
}
foreach (var con in mainHallwayConnectors){
map[con.Key.x1, con.Key.y1].AddConnectors(con.Value.Select(c => (map[c.x2, c.y2], TileConnector.ConnectorType.HALL, c.value)).ToArray());
map[con.Key.x1, con.Key.y1].AddConnectors(con.Value.Select(c => new TileConnector(map[c.x2, c.y2], ConnectorType.HALL, c.value)).ToArray());
}
foreach (var con in halfConnectors){
map[con.Key.x1, con.Key.y1].AddConnectors(con.Value.Select(c => (map[c.x2, c.y2], TileConnector.ConnectorType.HALL, c.value)).ToArray());
map[con.Key.x1, con.Key.y1].AddConnectors(con.Value.Select(c => new TileConnector(map[c.x2, c.y2], c.type, c.value)).ToArray());
}
foreach (var con in halfConnectors){
map[4 - con.Key.x1, 4 - con.Key.y1].AddConnectors(con.Value.Select(c => (map[4 - c.x2, 4 - c.y2], TileConnector.ConnectorType.HALL, c.value)).ToArray());
map[4 - con.Key.x1, 4 - con.Key.y1].AddConnectors(con.Value.Select(c => new TileConnector(map[4 - c.x2, 4 - c.y2], c.type, c.value)).ToArray());
}
}
public static TileConnector[] GetAllConnectors() {
List<TileConnector> connectors = new();
for (int i = 0; i < 5; i++){
for (int j = 0; j < 5; j++){
Array.ForEach(map[i, j].GetAllConnectors(), c => {
if(c.Tiles.tile1.Id < c.Tiles.tile2.Id)
connectors.Add(c);
});
}
}
return connectors.ToArray();
}
}

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@ -1,25 +1,44 @@
using System.Net.Security;
using GlobalClassLib;
namespace FNAF_Server.Map;
public class MapTile {
public int Id { get; private set; }
public ServerPlayer Owner { get; private set; }
public bool Lit { get; set; } = false;
public class MapTile : GlobalMapTile<TileConnector, MapTile> {
public ServerPlayer Owner{ get; private set; }
private List<TileConnector> Connectors { get; set; } = new();
public MapTile(int id, ServerPlayer owner) {
Id = id;
public MapTile(int id, ServerPlayer owner) : base(id) {
Owner = owner;
}
public void AddConnector(MapTile tile, TileConnector.ConnectorType type, int value) {
Connectors.Add(new TileConnector(this, tile, type, value));
tile.Connectors.Add(new TileConnector(tile, this, type, value));
}
public void AddConnectors((MapTile tile, TileConnector.ConnectorType type, int value)[] connectors) =>
Array.ForEach(connectors, c => AddConnector(c.tile, c.type, c.value));
public override string ToString() => $"{PositionAsString} -> {string.Join(", ", Connectors.Select(c => c.Tiles.Item2.PositionAsString))}";
public string PositionAsString => $"[{Id / 5}, {Id % 5}]"; // for debug purposes
// public int Id { get; private set; }
// public ServerPlayer Owner { get; private set; }
// public bool Lit { get; set; } = false;
//
// private List<TileConnector> connectors = new();
//
// public MapTile(int id, ServerPlayer owner) {
// Id = id;
// Owner = owner;
// }
// public void AddConnector(MapTile tile, TileConnector.ConnectorType type, int value) {
// connectors.Add(new TileConnector(this, tile, type, value));
// tile.connectors.Add(new TileConnector(tile, this, type, value));
//
//
// }
//
// public void AddConnectors((MapTile tile, TileConnector.ConnectorType type, int value)[] connectors) =>
// Array.ForEach(connectors, c => AddConnector(c.tile, c.type, c.value));
//
// public override string ToString() => $"{PositionAsString} -> {string.Join(", ", connectors.Select(c => c.Tiles.Item2.PositionAsString))}";
// public string PositionAsString => $"[{Id}]"; // for debug purposes
//
// public TileConnector? GetConnector(int id) {
// foreach (var con in connectors){
// if (con.Tiles.Item2.Id == id) return con;
// }
//
// return null;
// }
}

View file

@ -1,18 +1,45 @@
using GlobalClassLib;
namespace FNAF_Server.Map;
public struct TileConnector(MapTile tile1, MapTile tile2, TileConnector.ConnectorType type, int value) {
public (MapTile, MapTile) Tiles { get; set; } = (tile1, tile2);
public ConnectorType Type { get; set; } = type;
public bool Blocked { get; set; } = false;
public int Value{ get; set; } = value;
public class TileConnector : GlobalTileConnector<MapTile,TileConnector> {
public int Value{ get; set; }
public bool Blocked { get; set; }
public TileConnector(MapTile tile1, MapTile tile2, ConnectorType type, int value) : base(tile1, tile2, type) {
Value = value;
}
public MapTile OtherTile(MapTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1;
public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})";
public enum ConnectorType {
HALL,
DOOR,
VENT
public TileConnector(MapTile tile2, ConnectorType type, int value) : base(tile2, type) {
Value = value;
}
// private readonly MapTile _tile1;
// private readonly MapTile _tile2;
//
// public TileConnector(MapTile tile1, MapTile tile2, TileConnector.ConnectorType type, int value) {
// _tile1 = tile1;
// _tile2 = tile2;
// Type = type;
// Value = value;
// }
//
// public (MapTile, MapTile) Tiles => (tile1: _tile1, tile2: _tile2);
//
// public ConnectorType Type { get; set; }
// public bool Blocked { get; set; } = false;
// public int Value{ get; set; }
//
// public MapTile OtherTile(MapTile tile) => Tiles.Item1 == tile ? Tiles.Item2 : Tiles.Item1;
//
// public override string ToString() => $"Con ({Tiles.Item1.PositionAsString} -> {Tiles.Item2.PositionAsString})";
// public enum ConnectorType {
// HALL,
// DOOR_REMOTE,
// DOOR_OFFICE,
// VENT
// }
public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value);
}