Na začátku hry se mapa na serveru synchronizuje s mapou u clienta. Rozšířen spritesheet monitoru o remote dveře. Přidána GlobalClassLib pro kód sdílený mezi clientem a serverem. Základ pro implementaci ovládání remote dveří.
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@ -1,4 +1,5 @@
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using FNAF_Server.Map;
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using GlobalClassLib;
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using PacketLib;
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namespace FNAF_Server;
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@ -6,7 +7,20 @@ namespace FNAF_Server;
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public class GameLogic {
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public static void Init() {
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// Create map
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MapManager.InitMap();
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//Send map to client
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TileConnector[] connectors = MapManager.GetAllConnectors();
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int[] connectorsConverted = new int[connectors.Length * 3];
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for (int i = 0; i < connectors.Length; i++){
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connectorsConverted[i * 3] = connectors[i].Tiles.tile1.Id;
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connectorsConverted[i * 3 + 1] = connectors[i].Tiles.tile2.Id;
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connectorsConverted[i * 3 + 2] = (int)connectors[i].Type;
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}
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Server.SendPacketToAll(new MapInitPacket{Connectors = connectorsConverted});
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}
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public static void Update() {
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