Na začátku hry se mapa na serveru synchronizuje s mapou u clienta. Rozšířen spritesheet monitoru o remote dveře. Přidána GlobalClassLib pro kód sdílený mezi clientem a serverem. Základ pro implementaci ovládání remote dveří.
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25 changed files with 374 additions and 67 deletions
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using GlobalClassLib;
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using Microsoft.Xna.Framework;
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using MonoGameLibrary;
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using MonoGameLibrary.Graphics;
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@ -44,21 +46,32 @@ public class UIManager {
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monitorScreen.AddElement("view-frame", new UIElement(monitorAtlas[1], new Point(62, 55)));
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monitorScreen.AddElement("map-frame", new UIElement(monitorAtlas[2], new Point(334, 135)));
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monitorScreen.AddElement("map", new UIElement(monitorAtlas[3], new Point(334, 135)));
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Dictionary<(int,int),string> doorPositions = new(){
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{(0, 0),"2-5"},{ (1, 0), "2-4" }, { (1, 1), "2-3" }, { (3, 0), "2-2" }, { (3, 1), "2-1" }, { (4, 0), "2-0" }, // TODO: generate this dynamically from server map info
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{(0, 3),"1-0"},{ (1, 3), "1-1" }, { (1, 2), "1-2" }, { (3, 3), "1-3" }, { (3, 2), "1-4" }, { (4, 3), "1-5" }
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};
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for (int i = 0; i < 5; i++){
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for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
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for (int j = 0; j < 5; j++){
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int i1 = i;
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int j1 = j;
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monitorScreen.AddElement($"room{i}-{j}", new UIElement(new Point(336 + (32 * i), 144 + (32 * j)), new Point(367 + (32 * i), 175 + (32 * j)))
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{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(i1, j1))});
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Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
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Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
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monitorScreen.AddElement($"room{i}-{4 - j}", new UIElement(point1, point2)
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{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(i1, 4 - j1))});
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if (doorPositions.ContainsKey((i, j))){
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monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
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}
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}
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}
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}
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public static void ChangeDoorState(int id, bool state) {
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switch (id){
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public static void ChangeDoorState(Direction dir, bool state) {
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switch ((int)dir){
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case 0:
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officeScreen["office_left"].SetTexture(state ? 1 : 0);
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break;
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