Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu
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19 changed files with 315 additions and 53 deletions
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@ -20,6 +20,7 @@ public struct GameEvent : INetSerializable{
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public static GameEvent SPOT_SET_ACTIVE(int enemyId, bool state) => new(){ ID = 10, Args = [enemyId, state ? 1 : 0] };
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public static GameEvent PLAYER_WIN(int pid) => new(){ID = 11, Args = [pid]};
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public static GameEvent GAME_START() => new(){ID = 12};
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public int ID{ get; set; }
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public bool Hideable => ID < 0;
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@ -2,4 +2,5 @@ namespace PacketLib;
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public class OpponentInitPacket {
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public PlayerState state { get; set; }
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public string username { get; set; }
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}
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