Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu

This commit is contained in:
Perry 2026-03-11 22:35:30 +01:00
parent e6128dc9f5
commit 7656707177
19 changed files with 315 additions and 53 deletions

View file

@ -123,8 +123,8 @@ public class Server {
SendPacket(new JoinAcceptPacket { state = newPlayer.state }, peer);
P2 = newPlayer;
SendPacket(new OpponentInitPacket{state = newPlayer.state}, P1.peer);
SendPacket(new OpponentInitPacket{state = P1.state}, P2.peer);
SendPacket(new OpponentInitPacket{state = newPlayer.state, username = newPlayer.username}, P1.peer);
SendPacket(new OpponentInitPacket{state = P1.state, username = P1.username}, P2.peer);
GameLogic.Init();
}