Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu
This commit is contained in:
parent
e6128dc9f5
commit
7656707177
19 changed files with 315 additions and 53 deletions
|
|
@ -14,18 +14,21 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
|
|||
// private GraphicsDeviceManager _graphics;
|
||||
// private SpriteBatch _spriteBatch;
|
||||
|
||||
|
||||
protected override void Initialize() {
|
||||
Client.Connect("127.0.0.1", 9012);
|
||||
// Client.Connect("127.0.0.1", 9012);
|
||||
CommandManager.InitInputListeners();
|
||||
|
||||
// InputManager.AddListener(InputManager.MouseButton.LEFT, (() => Console.WriteLine("LMB pressed at: " + InputManager.MouseState.Position)), InputTiming.PRESS, new InputListenerHook(true));
|
||||
|
||||
base.Initialize();
|
||||
|
||||
// UIManager.InitUI();
|
||||
UIManager.InitUI();
|
||||
UIManager.DisplayMainMenu();
|
||||
}
|
||||
|
||||
protected override void LoadContent() {
|
||||
UIManager.LoadAssets();
|
||||
// spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
// font = Content.Load<SpriteFont>("font");
|
||||
}
|
||||
|
|
@ -40,6 +43,8 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
|
|||
InputManager.NextInputCycle();
|
||||
Screen.UpdateAll();
|
||||
|
||||
if(Client.State == Client.ConnectionState.IDLE) return;
|
||||
|
||||
Client.Update();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue