Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu
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19 changed files with 315 additions and 53 deletions
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@ -4,4 +4,6 @@ namespace FNAF_Clone.GUI;
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public static class PointExtensions {
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public static Point MultiplyByScalar(this Point point, int scalar) => new(point.X * scalar, point.Y * scalar);
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public static Point MultiplyByScalar(this Point point, float scalar) => new((int)(point.X * scalar), (int)(point.Y * scalar));
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}
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