Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu
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19 changed files with 315 additions and 53 deletions
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@ -101,6 +101,11 @@ public class EventProcessor {
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if(Client.Player.state.pid == e.Args[0]) UIManager.ShowVictoryScreen();
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break;
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case 12:
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Console.WriteLine($"E: Game started");
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UIManager.DisplayGameUI();
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UIManager.StartTimer();
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break;
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}
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}
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}
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