Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu

This commit is contained in:
Perry 2026-03-11 22:35:30 +01:00
parent e6128dc9f5
commit 7656707177
19 changed files with 315 additions and 53 deletions

View file

@ -25,7 +25,7 @@ public class CommandManager {
Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, allControlsHook));
}
public static void AllowInput(bool state) {
public static void AllowGameControls(bool state) {
allControlsHook.Enabled = state;
}