Hlavní menu, synchronizace jmen hráčů. Client hru spustí až ve chvíli kdy dostane správný packet. Oprava bugu v se scalováním UIElementu
This commit is contained in:
parent
e6128dc9f5
commit
7656707177
19 changed files with 315 additions and 53 deletions
|
|
@ -25,7 +25,7 @@ public class CommandManager {
|
|||
Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, allControlsHook));
|
||||
}
|
||||
|
||||
public static void AllowInput(bool state) {
|
||||
public static void AllowGameControls(bool state) {
|
||||
allControlsHook.Enabled = state;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue