Přidán indikátor právě aktivní kamery pro oba hráče. Indikátor protivníka se mění podle toho, jestli má zapnutý monitor.

This commit is contained in:
Perry 2026-02-26 16:24:55 +01:00
parent 3049417914
commit 4484b127c5
8 changed files with 60 additions and 9 deletions

View file

@ -14,7 +14,11 @@ public class UIElement {
public bool Pressable { get; set; } = false;
public bool Visible { get; set; } = true;
public (Point, Point) Bounds{ get; private set; } // TODO: Change this to support non-rectangular hitboxes
public (Point, Point) Bounds{
get;
private set { field = value; UpdateBounds(); }
} // TODO: Change this to support non-rectangular hitboxes
private (Point, Point) screenSpaceBounds;
private List<TextureRegion> textures = new();
private int currentTextureId = 0;
@ -32,6 +36,10 @@ public class UIElement {
private int pixelScaleMultiplier = 1;
private void LoadPixelScaleMultiplier() {
pixelScaleMultiplier = (int)(UIManager.GlobalPixelMultiplier * _scaleMultiplier); // TODO: move GlobalPixelMultiplier somewhere where it would make sense
UpdateBounds();
}
private void UpdateBounds() {
screenSpaceBounds = (Bounds.Item1.MultiplyByScalar(pixelScaleMultiplier), Bounds.Item2.MultiplyByScalar(pixelScaleMultiplier));
}
@ -85,4 +93,8 @@ public class UIElement {
textures[currentTextureId].Draw(spriteBatch, screenSpaceBounds.Item1.ToVector2(), Color.White, 0, Vector2.Zero, pixelScaleMultiplier, SpriteEffects.None, 0);
// texture.Draw(spriteBatch, bounds.Item1.ToVector2(), Color.White);
}
public void SetPosition(Point position) {
Bounds = (position, position + new Point(textures[0].Width, textures[0].Height));
}
}