Přidán indikátor právě aktivní kamery pro oba hráče. Indikátor protivníka se mění podle toho, jestli má zapnutý monitor.

This commit is contained in:
Perry 2026-02-26 16:24:55 +01:00
parent 3049417914
commit 4484b127c5
8 changed files with 60 additions and 9 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas count="19">
<TextureAtlas count="25">
<Texture>images/SpriteSheet_monitor</Texture>
<Regions>
<Region id = "0" name="screen" x="0" y="0" width="640" height="360"/>
@ -25,6 +25,14 @@
<Region id = "17" name="door-office-p2-left-open" x="472" y="564" width="32" height="33"/>
<Region id = "18" name="door-office-p2-left-closed" x="504" y="564" width="32" height="33"/>
<Region id = "19" name="eye-opponent-open" x="572" y="360" width="32" height="14"/>
<Region id = "20" name="eye-opponent-open" x="604" y="360" width="32" height="14"/>
<Region id = "21" name="eye-player-open" x="572" y="374" width="32" height="14"/>
<Region id = "22" name="eye-small-opponent-open" x="572" y="402" width="32" height="9"/>
<Region id = "23" name="eye-small-opponent-closed" x="604" y="402" width="32" height="9"/>
<Region id = "24" name="eye-small-player" x="572" y="411" width="32" height="9"/>
</Regions>