Funkční komunikace mezi jedním clientem a serverem

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Perry 2025-12-19 17:54:50 +01:00
commit 3f235f6e04
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namespace PacketLib;
public class UpdatePlayerPacket {
// public PlayerState stateP1{ get; set; }
// public PlayerState stateP2{ get; set; }
// TODO: implement anti-desync measures by comparing server and client states
public GameEvent[] events { get; set; }
// public EventQueue eventQueue { get; set; }
}