Funkční komunikace mezi jedním clientem a serverem

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Perry 2025-12-19 17:54:50 +01:00
commit 3f235f6e04
44 changed files with 1030 additions and 0 deletions

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using LiteNetLib.Utils;
namespace PacketLib;
public static class NestedTypeManager {
public static void AutoRegister(NetPacketProcessor processor) {
processor.RegisterNestedType<PlayerState>();
processor.RegisterNestedType<GameEvent>();
processor.RegisterNestedType<EventQueue>();
processor.RegisterNestedType<PlayerCommand>();
}
}