Funkční komunikace mezi jedním clientem a serverem
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3f235f6e04
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FNAF_Clone/FNAF_Clone.csproj
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FNAF_Clone/FNAF_Clone.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico"/>
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<None Remove="Icon.bmp"/>
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<None Remove="Input\**" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico">
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<LogicalName>Icon.ico</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Icon.bmp">
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<LogicalName>Icon.bmp</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Remove="Input\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="LiteNetLib" Version="1.3.1" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"/>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="lib\" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGameLibrary">
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<HintPath>lib\MonoGameLibrary.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="Input\**" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
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<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/>
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<Exec Command="dotnet tool restore"/>
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</Target>
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</Project>
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