Eventy upraveny pro podporu dvou hráčů. Všechny dveře se zobrazují na správných pozicích pro oba hráče.

This commit is contained in:
Perry 2026-02-25 17:05:15 +01:00
parent cea56112ea
commit 3049417914
18 changed files with 157 additions and 75 deletions

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@ -5,7 +5,7 @@ namespace PacketLib;
#nullable disable
public struct GameEvent : INetSerializable{
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] };
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] }; // TODO: username sync
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
public static GameEvent SWITCH_CAM(int pid, int id) => new(){ID = 2, Args = [pid, id] };
public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};