Eventy upraveny pro podporu dvou hráčů. Všechny dveře se zobrazují na správných pozicích pro oba hráče.
This commit is contained in:
parent
cea56112ea
commit
3049417914
18 changed files with 157 additions and 75 deletions
|
|
@ -19,7 +19,9 @@ public class Client {
|
|||
private static NetDataWriter writer;
|
||||
private static NetPacketProcessor processor;
|
||||
public static ClientPlayer Player { get; } = new();
|
||||
public static ClientPlayer Opponent { get; } = new();
|
||||
|
||||
public static ClientPlayer GetPlayer(int pid) => Player.state.pid == pid ? Player : Opponent;
|
||||
|
||||
public static void Connect(string endPoint, int port) {
|
||||
writer = new NetDataWriter();
|
||||
|
|
@ -30,6 +32,7 @@ public class Client {
|
|||
processor.SubscribeReusable<JoinAcceptPacket>(OnJoinAccept);
|
||||
processor.SubscribeReusable<UpdatePlayerPacket>(OnPlayerUpdate);
|
||||
processor.SubscribeReusable<MapInitPacket>(OnMapInit);
|
||||
processor.SubscribeReusable<OpponentInitPacket>(packet => Opponent.state = packet.state);
|
||||
|
||||
client = new NetManager(listener){
|
||||
AutoRecycle = true
|
||||
|
|
@ -76,10 +79,13 @@ public class Client {
|
|||
for (int i = 0; i < packet.Connectors.Length / 3; i++){
|
||||
connectorsData[i] = (packet.Connectors[i * 3], packet.Connectors[i * 3 + 1], (ConnectorType)packet.Connectors[i * 3 + 2]);
|
||||
}
|
||||
ClientMapManager.InitMap();
|
||||
ClientMapManager.InitMap(packet.UpsideDown);
|
||||
TileConnectorProjection[] connectors = connectorsData.Select(c => new TileConnectorProjection(ClientMapManager.Get(c.id1), ClientMapManager.Get(c.id2), c.type)).ToArray();
|
||||
ClientMapManager.InitConnectors(connectors);
|
||||
|
||||
UIManager.InitUI();
|
||||
UIManager.SpawnDoors(connectors.Where(c => c.Type == ConnectorType.DOOR_REMOTE).ToArray());
|
||||
|
||||
}
|
||||
|
||||
public static void Update() {
|
||||
|
|
@ -87,43 +93,10 @@ public class Client {
|
|||
}
|
||||
|
||||
public static void OnPlayerUpdate(UpdatePlayerPacket packet) { // TODO: move this to a separate class
|
||||
|
||||
EventProcessor.Evaluate(packet.events);
|
||||
//Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2;
|
||||
|
||||
foreach (var e in packet.events){
|
||||
switch (e.ID){
|
||||
case 0: // join
|
||||
Console.WriteLine("E: Player joined");
|
||||
break;
|
||||
case 1: // leave
|
||||
Console.WriteLine("E: Player left");
|
||||
break;
|
||||
case 2: // switch cam
|
||||
if (Player.state.pid != e.Args[0]) return;
|
||||
if (Player.state.camera != e.Args[1]) Console.WriteLine("!!! DESYNC: CAMERA STATE");
|
||||
Console.WriteLine($"E: player {e.Args[0]} switched to camera {e.Args[1]}");
|
||||
break;
|
||||
case 3: // toggle cam
|
||||
if (Player.state.monitorUp != (e.Args[1] == 1)) Console.WriteLine("!!! DESYNC: MONITOR STATE");
|
||||
|
||||
UIManager.ChangeMonitorState(e.Args[1] == 1);
|
||||
Console.WriteLine($"E: Player {e.Args[0]} toggled monitor {(e.Args[1] == 0 ? "off" : "on")}");
|
||||
break;
|
||||
case 4: // toggle door
|
||||
if (Player.state.doorStates[e.Args[1]] != (e.Args[2] == 1)) Console.WriteLine("!!! DESYNC: DOOR STATE");
|
||||
|
||||
// UIManager.ChangeDoorState((Direction)e.Args[1], e.Args[2] == 1);
|
||||
Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[2] == 1 ? "closed" : "opened")} door {e.Args[1]}");
|
||||
break;
|
||||
case 5: // toggle remote door
|
||||
if (ClientMapManager.GetConnector((e.Args[1], e.Args[2])).Blocked != (e.Args[3] == 1)) Console.WriteLine("!!! DESYNC: REMOTE DOOR STATE");
|
||||
Console.WriteLine($"E: Player {e.Args[0]} {(e.Args[3] == 1 ? "closed" : "opened")} door {e.Args[1]}-{e.Args[2]}");
|
||||
break;
|
||||
case -1: // movement
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue