Přidány sprity pro kancelář a monitor. Graficky viditelné zavírání a otevírání dveří, zapínání a vypínání monitoru. Podpora pouze pro specifická rozlišení.
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64
FNAF_Clone/GUI/UIManager.cs
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64
FNAF_Clone/GUI/UIManager.cs
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using Microsoft.Xna.Framework;
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using MonoGameLibrary;
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using MonoGameLibrary.Graphics;
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namespace FNAF_Clone.GUI;
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public class UIManager {
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public static class ScreenTypes {
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public const string OFFICE = "office";
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public const string CAMERAS = "monitor";
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}
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private static Screen officeScreen = new(ScreenTypes.OFFICE);
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private static Screen monitorScreen = new(ScreenTypes.CAMERAS);
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private static TextureAtlas testAtlas;
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private static TextureAtlas officeAtlas;
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private static TextureAtlas monitorAtlas;
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public static int GlobalPixelMultiplier{ get; private set; }
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public static void InitUI() {
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GlobalPixelMultiplier = Core.graphicsDevice.Viewport.Height / 360;
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testAtlas = TextureAtlas.FromFile(Core.content, "images/testBlocks-definition.xml");
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officeAtlas = TextureAtlas.FromFile(Core.content, "images/office-definition.xml");
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monitorAtlas = TextureAtlas.FromFile(Core.content, "images/monitor-definition.xml");
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Screen.AddScreens([officeScreen, monitorScreen]);
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Screen.SetScreen(ScreenTypes.OFFICE);
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// officeScreen.AddElement("test",
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// new UIElement(testAtlas[0], Point.Zero)
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// {Pressable = true, OnMousePress = () => Console.WriteLine("Pressed!")}
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// );
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officeScreen.AddElement("office_left", new UIElement([officeAtlas[3], officeAtlas[0]], Point.Zero));
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officeScreen.AddElement("office_centre", new UIElement([officeAtlas[4], officeAtlas[1]], new Point(200, 0).MultiplyByScalar(GlobalPixelMultiplier)));
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officeScreen.AddElement("office_right", new UIElement([officeAtlas[5], officeAtlas[2]], new Point(440, 0).MultiplyByScalar(GlobalPixelMultiplier)));
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monitorScreen.AddElement("screen", new UIElement(monitorAtlas[0], Point.Zero));
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monitorScreen.AddElement("view-frame", new UIElement(monitorAtlas[1], new Point(62, 55).MultiplyByScalar(GlobalPixelMultiplier)));
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monitorScreen.AddElement("map-frame", new UIElement(monitorAtlas[2], new Point(334, 135).MultiplyByScalar(GlobalPixelMultiplier)));
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monitorScreen.AddElement("map", new UIElement(monitorAtlas[3], new Point(334, 135).MultiplyByScalar(GlobalPixelMultiplier)));
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}
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public static void ChangeDoorState(int id, bool state) {
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switch (id){
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case 0:
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officeScreen["office_left"].SetTexture(state ? 1 : 0);
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break;
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case 1:
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officeScreen["office_centre"].SetTexture(state ? 1 : 0);
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break;
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case 2:
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officeScreen["office_right"].SetTexture(state ? 1 : 0);
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break;
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}
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}
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public static void ChangeMonitorState(bool state) {
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Screen.SetScreen(state ? ScreenTypes.CAMERAS : ScreenTypes.OFFICE);
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}
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}
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