Přidány sprity pro kancelář a monitor. Graficky viditelné zavírání a otevírání dveří, zapínání a vypínání monitoru. Podpora pouze pro specifická rozlišení.
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13 changed files with 202 additions and 41 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using FNAF_Clone.GUI;
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using Microsoft.Xna.Framework.Input;
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using MonoGameLibrary.Input;
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using PacketLib;
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@ -8,10 +9,10 @@ namespace FNAF_Clone;
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public class CommandManager {
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private static (string label, Keys key, Action action)[] keybinds = [
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("Toggle Camera", Keys.S, ToggleCamera),
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("Toggle left door", Keys.D1, ToggleDoorLeft),
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("Toggle centre door", Keys.D2, ToggleDoorCentre),
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("Toggle right door", Keys.D3, ToggleDoorRight)
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("Toggle Camera", Keys.Space, SendToggleCamera),
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("Toggle left door", Keys.A, ToggleDoorLeft),
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("Toggle centre door", Keys.W, ToggleDoorCentre),
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("Toggle right door", Keys.D, ToggleDoorRight)
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];
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@ -21,15 +22,19 @@ public class CommandManager {
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Array.ForEach(keybinds, tuple => InputManager.AddListener(tuple.label, tuple.key, () => tuple.action(), InputTiming.PRESS, toggleCamHook));
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}
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private static void ToggleCamera() {
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private static void SendToggleCamera() {
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Client.SendCommands([PlayerCommand.TOGGLE_MONITOR()]);
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}
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private static void ToggleDoorLeft() => ToggleDoor(0);
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private static void ToggleDoorCentre() => ToggleDoor(1);
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private static void ToggleDoorRight() => ToggleDoor(2);
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private static void ToggleDoorLeft() => SendToggleDoor(0);
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private static void ToggleDoorCentre() => SendToggleDoor(1);
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private static void ToggleDoorRight() => SendToggleDoor(2);
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private static void ToggleDoor(int id) {
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private static void SendToggleDoor(int id) {
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if (Screen.CurrentScreen.Label == UIManager.ScreenTypes.CAMERAS){
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//TODO: camera doors
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return;
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}
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Client.SendCommands([PlayerCommand.TOGGLE_DOOR_OFFICE(id)]);
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}
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}
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