Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.
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7656707177
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22 changed files with 240 additions and 59 deletions
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@ -3,7 +3,7 @@ using LiteNetLib.Utils;
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namespace PacketLib;
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public struct PlayerState : INetSerializable { // TODO: separate mutable and immutable data
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public struct PlayerState : INetSerializable { // TODO: make a constructor
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public int pid;
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public int camera;
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public bool monitorUp;
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@ -12,6 +12,9 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
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public bool[] doorStates;
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public int[] neighbouringTiles; // the indexes should correspond in both arrays
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public int power;
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public bool poweredOut;
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public void Serialize(NetDataWriter writer) {
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writer.Put(pid);
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writer.Put(camera);
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@ -19,6 +22,8 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
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writer.PutArray(doorStates);
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writer.Put(officeTileId);
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writer.PutArray(neighbouringTiles);
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writer.Put(power);
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writer.Put(poweredOut);
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}
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public void Deserialize(NetDataReader reader) {
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@ -28,6 +33,8 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
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doorStates = reader.GetBoolArray();
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officeTileId = reader.GetInt();
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neighbouringTiles = reader.GetIntArray();
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power = reader.GetInt();
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poweredOut = reader.GetBool();
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}
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}
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