Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.

This commit is contained in:
Perry 2026-03-12 22:33:35 +01:00
parent 7656707177
commit 25a62af483
22 changed files with 240 additions and 59 deletions

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@ -5,8 +5,8 @@ namespace PacketLib;
#nullable disable
public struct GameEvent : INetSerializable{
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] }; // TODO: username sync
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] }; // TODO: id constants
public static GameEvent PLAYER_JOIN(int pid) => new(){ID = 0, Args = [pid] };
public static GameEvent PLAYER_LEAVE(int pid) => new(){ID = 1, Args = [pid] };
public static GameEvent SWITCH_CAM(int pid, int id) => new(){ID = 2, Args = [pid, id] };
public static GameEvent TOGGLE_MONITOR(int pid, bool state) => new(){ID = 3, Args = [pid, state ? 1 : 0]};
public static GameEvent TOGGLE_DOOR_OFFICE(int pid, int doorId, bool state) => new(){ID = 4, Args = [pid, doorId, state ? 1 : 0]};
@ -21,6 +21,8 @@ public struct GameEvent : INetSerializable{
public static GameEvent PLAYER_WIN(int pid) => new(){ID = 11, Args = [pid]};
public static GameEvent GAME_START() => new(){ID = 12};
public static GameEvent POWER_TICK(int pid, int power) => new(){ID = 13, Args = [pid, power]};
public static GameEvent POWER_OUT(int pid) => new(){ID = 14, Args = [pid]};
public int ID{ get; set; }
public bool Hideable => ID < 0;

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@ -1,6 +1,8 @@
namespace PacketLib;
public class MapInitPacket {
public int[] Connectors { get; set; } // triplets (tile1 id, tile2 id, type)
public int[] Connectors { get; set; } // quadruplets (tile1 id, tile2 id, type, owner)
public int[] YourTiles { get; set; }
public int[] OpponentTiles { get; set; }
public bool UpsideDown { get; set; }
}

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@ -3,7 +3,7 @@ using LiteNetLib.Utils;
namespace PacketLib;
public struct PlayerState : INetSerializable { // TODO: separate mutable and immutable data
public struct PlayerState : INetSerializable { // TODO: make a constructor
public int pid;
public int camera;
public bool monitorUp;
@ -12,6 +12,9 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
public bool[] doorStates;
public int[] neighbouringTiles; // the indexes should correspond in both arrays
public int power;
public bool poweredOut;
public void Serialize(NetDataWriter writer) {
writer.Put(pid);
writer.Put(camera);
@ -19,6 +22,8 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
writer.PutArray(doorStates);
writer.Put(officeTileId);
writer.PutArray(neighbouringTiles);
writer.Put(power);
writer.Put(poweredOut);
}
public void Deserialize(NetDataReader reader) {
@ -28,6 +33,8 @@ public struct PlayerState : INetSerializable { // TODO: separate mutable and imm
doorStates = reader.GetBoolArray();
officeTileId = reader.GetInt();
neighbouringTiles = reader.GetIntArray();
power = reader.GetInt();
poweredOut = reader.GetBool();
}
}