Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.
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22 changed files with 240 additions and 59 deletions
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@ -4,6 +4,7 @@ namespace FNAF_Server.Map;
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public class TileConnector : GlobalTileConnector<MapTile,TileConnector> {
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public int Value{ get; set; }
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public ServerPlayer? Owner{ get; set; }
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public TileConnector(MapTile tile1, MapTile tile2, ConnectorType type, int value) : base(tile1, tile2, type) {
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Value = value;
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}
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@ -40,5 +41,5 @@ public class TileConnector : GlobalTileConnector<MapTile,TileConnector> {
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// VENT
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// }
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public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value);
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public override TileConnector Clone() => new(Tiles.tile1, Tiles.tile2, Type, Value){Owner = Owner};
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}
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