Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.

This commit is contained in:
Perry 2026-03-12 22:33:35 +01:00
parent 7656707177
commit 25a62af483
22 changed files with 240 additions and 59 deletions

View file

@ -3,11 +3,12 @@ using GlobalClassLib;
namespace FNAF_Clone.Map;
public class TileConnectorProjection : GlobalTileConnector<MapTileProjection, TileConnectorProjection> {
public ClientPlayer? Owner { get; set; }
public TileConnectorProjection(MapTileProjection tile1, MapTileProjection tile2, ConnectorType type) : base(tile1, tile2, type) {
}
public TileConnectorProjection(MapTileProjection tile2, ConnectorType type) : base(tile2, type) {
}
public override TileConnectorProjection Clone() => new(Tiles.tile1, Tiles.tile2, Type);
public override TileConnectorProjection Clone() => new(Tiles.tile1, Tiles.tile2, Type){Owner = Owner};
}