Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.
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22 changed files with 240 additions and 59 deletions
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@ -3,11 +3,12 @@ using GlobalClassLib;
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namespace FNAF_Clone.Map;
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public class TileConnectorProjection : GlobalTileConnector<MapTileProjection, TileConnectorProjection> {
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public ClientPlayer? Owner { get; set; }
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public TileConnectorProjection(MapTileProjection tile1, MapTileProjection tile2, ConnectorType type) : base(tile1, tile2, type) {
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}
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public TileConnectorProjection(MapTileProjection tile2, ConnectorType type) : base(tile2, type) {
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}
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public override TileConnectorProjection Clone() => new(Tiles.tile1, Tiles.tile2, Type);
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public override TileConnectorProjection Clone() => new(Tiles.tile1, Tiles.tile2, Type){Owner = Owner};
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}
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