Power - spotřebovává se když jsou zavřené dveře. Hráči mohou zavírat pouze dveře na svojí polovině mapy. Oprava bugu v MovementOpportunity, který způsoboval zpožďování intervalu.

This commit is contained in:
Perry 2026-03-12 22:33:35 +01:00
parent 7656707177
commit 25a62af483
22 changed files with 240 additions and 59 deletions

View file

@ -1,7 +1,9 @@
using System;
using System.Linq;
using FNAF_Clone.GUI;
using FNAF_Clone.Map;
using GlobalClassLib;
using MonoGameLibrary.Input;
using PacketLib;
namespace FNAF_Clone;
@ -102,10 +104,50 @@ public class EventProcessor {
break;
case 12:
Console.WriteLine($"E: Game started");
Console.WriteLine("E: Game started");
UIManager.DisplayGameUI();
UIManager.StartTimer();
break;
case 13:
Console.WriteLine($"E: power tick {e.Args[0]}: {e.Args[1]}");
if (e.Args[0] == Client.Player.state.pid){
Client.Player.state.power = e.Args[1];
}
else{
Client.Opponent.state.power = e.Args[1];
}
break;
case 14:
Console.WriteLine($"E: Player {e.Args[0]} powered out");
ClientMapManager.GetAllConnectors().Where(c =>
(c.Type == ConnectorType.DOOR_REMOTE || c.Type == ConnectorType.DOOR_OFFICE) &&
c.Owner == Client.GetPlayer(e.Args[0])).ToList().ForEach(c =>
{
c.Blocked = false;
if(c.Type == ConnectorType.DOOR_REMOTE)
UIManager.ChangeRemoteDoorState(c.Id, false);
});
if (e.Args[0] == Client.Player.state.pid){
UIManager.ChangeDoorState(Direction.EAST, false);
UIManager.ChangeDoorState(Direction.NORTH, false);
UIManager.ChangeDoorState(Direction.WEST, false);
CommandManager.AllowGameControls(false);
UIManager.ChangeMonitorState(false);
}
else{
UIManager.ChangeDoorStateOpponent(Direction.EAST, false);
UIManager.ChangeDoorStateOpponent(Direction.NORTH, false);
UIManager.ChangeDoorStateOpponent(Direction.WEST, false);
UIManager.ChangeMonitorStateOpponent(false);
}
break;
}
}
}