Přidán build script, předělaná struktura, funkční spouštění serveru z clienta. Client je schopen fungovat po více her bez restartu. Bugfixy

This commit is contained in:
Perry 2026-03-21 21:23:33 +01:00
parent c942d23a87
commit 1a27dd6fab
22 changed files with 269 additions and 136 deletions

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@ -0,0 +1,5 @@
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@ -12,10 +12,17 @@
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<s:String x:Key="/Default/Environment/AssemblyExplorer/XmlDocument/@EntryValue">&lt;AssemblyExplorer&gt;
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@ -1,4 +1,5 @@
using System; using System;
using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
@ -37,9 +38,8 @@ public class Client {
public static ClientPlayer Opponent { get; } = new(); public static ClientPlayer Opponent { get; } = new();
public static ClientPlayer GetPlayer(int pid) => Player.state.pid == pid ? Player : Opponent; public static ClientPlayer GetPlayer(int pid) => Player.state.pid == pid ? Player : Opponent;
public static void Connect(string endPoint, int port) { public static void Init() {
State = ConnectionState.CONNECTING;
writer = new NetDataWriter(); writer = new NetDataWriter();
processor = new NetPacketProcessor(); processor = new NetPacketProcessor();
@ -57,9 +57,6 @@ public class Client {
client = new NetManager(listener){ client = new NetManager(listener){
AutoRecycle = true AutoRecycle = true
}; };
client.Start();
Console.WriteLine($"Connecting to server @ {endPoint}:{port}");
listener.NetworkReceiveEvent += (peer, reader, channel, method) => { listener.NetworkReceiveEvent += (peer, reader, channel, method) => {
OnNetworkReceive(peer, reader, method); OnNetworkReceive(peer, reader, method);
@ -71,6 +68,13 @@ public class Client {
State = ConnectionState.CONNECTED; State = ConnectionState.CONNECTED;
SendPacket(new JoinPacket {username = Player.username == "" ? "Anonymous" : Player.username}, DeliveryMethod.ReliableOrdered); SendPacket(new JoinPacket {username = Player.username == "" ? "Anonymous" : Player.username}, DeliveryMethod.ReliableOrdered);
}; };
}
public static void Connect(string endPoint, int port) {
State = ConnectionState.CONNECTING;
client.Start();
Console.WriteLine($"Connecting to server @ {endPoint}:{port}");
new Thread(() => client.Connect(endPoint, port, "")).Start(); // TODO: figure out how keys work new Thread(() => client.Connect(endPoint, port, "")).Start(); // TODO: figure out how keys work
} }
@ -108,9 +112,18 @@ public class Client {
public static void OnPlayerUpdate(UpdatePlayerPacket packet) { // TODO: move this to a separate class public static void OnPlayerUpdate(UpdatePlayerPacket packet) { // TODO: move this to a separate class
EventProcessor.Evaluate(packet.events); EventProcessor.Evaluate(packet.events);
//Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2; //Player.state = Player.state.pid == 0 ? packet.stateP1 : packet.stateP2;
} }
public static void Disconnect() {
if (client == null || client.ConnectedPeersCount == 0) return;
client.DisconnectAll();
client.Stop();
State = ConnectionState.IDLE;
}
public static void StartServer() {
Process.Start("FNAF_Server");
// new Thread(() => Server.Start(9012)).Start();
}
} }

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@ -99,4 +99,8 @@ public static class ClientEnemyManager {
return output.ToArray(); return output.ToArray();
} }
public static void ClearEnemies() {
enemies.Clear();
}
} }

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@ -105,6 +105,8 @@ public class EventProcessor {
case 11: case 11:
Console.WriteLine($"E: Player {e.Args[0]} won"); Console.WriteLine($"E: Player {e.Args[0]} won");
if(Client.Player.state.pid == e.Args[0]) UIManager.ShowVictoryScreen(); if(Client.Player.state.pid == e.Args[0]) UIManager.ShowVictoryScreen();
Client.Disconnect();
ClientEnemyManager.ClearEnemies();
break; break;
case 12: // game start case 12: // game start

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@ -1,52 +1,63 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<RollForward>Major</RollForward> <RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun> <PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation> <TieredCompilation>false</TieredCompilation>
<LangVersion>14</LangVersion> <LangVersion>14</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon> <ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<None Remove="Icon.ico"/> <OutputPath>../bin/Client/</OutputPath>
<None Remove="Icon.bmp"/> </PropertyGroup>
<None Remove="Input\**" /> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
</ItemGroup> <OutputPath>../bin/Debug/Client/</OutputPath>
<ItemGroup> </PropertyGroup>
<EmbeddedResource Include="Icon.ico"> <ItemGroup>
<LogicalName>Icon.ico</LogicalName> <None Remove="Icon.ico"/>
</EmbeddedResource> <None Remove="Icon.bmp"/>
<EmbeddedResource Include="Icon.bmp"> <None Remove="Input\**" />
<LogicalName>Icon.bmp</LogicalName> </ItemGroup>
</EmbeddedResource> <ItemGroup>
<EmbeddedResource Remove="Input\**" /> <EmbeddedResource Include="Icon.ico">
</ItemGroup> <LogicalName>Icon.ico</LogicalName>
<ItemGroup> </EmbeddedResource>
<PackageReference Include="LiteNetLib" Version="1.3.1" /> <EmbeddedResource Include="Icon.bmp">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"/> <LogicalName>Icon.bmp</LogicalName>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/> </EmbeddedResource>
</ItemGroup> <EmbeddedResource Remove="Input\**" />
<ItemGroup> </ItemGroup>
<Folder Include="lib\" /> <ItemGroup>
</ItemGroup> <PackageReference Include="LiteNetLib" Version="1.3.1" />
<ItemGroup> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"/>
<Reference Include="MonoGameLibrary"> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
<HintPath>lib\MonoGameLibrary.dll</HintPath> </ItemGroup>
</Reference> <ItemGroup>
</ItemGroup> <Folder Include="link\" />
<ItemGroup> </ItemGroup>
<ProjectReference Include="..\GlobalClassLib\GlobalClassLib.csproj" /> <ItemGroup>
<ProjectReference Include="..\PacketLib\PacketLib.csproj" /> <Reference Include="MonoGameLibrary">
</ItemGroup> <HintPath>link\MonoGameLibrary.dll</HintPath>
<ItemGroup> </Reference>
<Compile Remove="Input\**" /> <!-- <Reference Include="FNAF_Server">-->
</ItemGroup> <!-- <HintPath>link\FNAF_Server.dll</HintPath>-->
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences"> <!-- </Reference>-->
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/> </ItemGroup>
<Exec Command="dotnet tool restore"/> <ItemGroup>
</Target> <ProjectReference Include="..\GlobalClassLib\GlobalClassLib.csproj" />
<ProjectReference Include="..\PacketLib\PacketLib.csproj" />
<!-- <ProjectReference Include="..\FNAF_Server\FNAF_Server.csproj" />-->
</ItemGroup>
<ItemGroup>
<Compile Remove="Input\**" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High"/>
<Exec Command="dotnet tool restore"/>
</Target>
</Project> </Project>

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@ -73,6 +73,8 @@ public class Screen {
public bool Active { get; private set; } = false; public bool Active { get; private set; } = false;
private InputListenerHook mouseInputHook = new(true); private InputListenerHook mouseInputHook = new(true);
private bool temporary = false; private bool temporary = false;
private List<string> temporaryElements = new();
public Screen(string label) { public Screen(string label) {
Label = label; Label = label;
@ -87,7 +89,7 @@ public class Screen {
public UIElement this[string id] => elements[id]; public UIElement this[string id] => elements[id];
public UIElement TryGetElement(string id) => elements.TryGetValue(id, out var val) ? val : null; public UIElement TryGetElement(string id) => elements.TryGetValue(id, out var val) ? val : null;
public UIElement AddElement(string id, UIElement element) { public UIElement AddElement(string id, UIElement element, bool temporary = false) {
elements.Add(id, element); elements.Add(id, element);
int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority); int insertIndex = elementsInDrawOrder.FindLastIndex(e => e.DrawPriority == element.DrawPriority);
@ -97,10 +99,25 @@ public class Screen {
else{ else{
elementsInDrawOrder.Insert(insertIndex + 1, element); elementsInDrawOrder.Insert(insertIndex + 1, element);
} }
if (temporary){
temporaryElements.Add(id);
}
return element; return element;
} }
public void RemoveElement(string id) {
if (!elements.ContainsKey(id)) return;
elements.Remove(id, out var element);
elementsInDrawOrder.RemoveAll(e => e == element);
}
public void RemoveTemporary() {
temporaryElements.ForEach(RemoveElement);
temporaryElements.Clear();
}
public void SetActive(bool active) { public void SetActive(bool active) {
Active = active; Active = active;
if (Active == active) return; if (Active == active) return;

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@ -22,7 +22,7 @@ public class TimerUIElement : TextUIElement{
} }
public void Start() { public void Start() {
stopwatch.Start(); stopwatch.Restart();
} }
public void Stop() { public void Stop() {

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@ -88,6 +88,14 @@ public class UIManager {
cameraView = new UIElement(rooms.ToArray(), new(64, 64)); cameraView = new UIElement(rooms.ToArray(), new(64, 64));
monitorScreen.AddElement("camera-view", cameraView); monitorScreen.AddElement("camera-view", cameraView);
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
// main menu // main menu
timerElement = new(new(0, 0), PixelMonoFont); timerElement = new(new(0, 0), PixelMonoFont);
overlayScreen.AddElement("timer", timerElement); overlayScreen.AddElement("timer", timerElement);
@ -119,20 +127,70 @@ public class UIManager {
} }
}); });
menuScreen.AddElement("host-button", menuScreen.AddElement("host-button",
new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST"}); new TextUIElement(new(connectButton.Bounds.Item1.X, connectButton.Bounds.Item2.Y + 30), PixelMonoFont) {Text = "HOST", Pressable = true,
OnMousePress = () => {
Client.StartServer();
Client.Player.username = usernameField.Text;
Client.Connect("127.0.0.1", 9012);
Screen.SetScreen(ScreenTypes.LOADING);
}});
loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text)); loadingScreen.AddElement("loading-text", new LoadingUIElement(new(320, 180), PixelMonoFont, field.Text));
} }
public static void DisplayMainMenu() { public static void DisplayMainMenu() {
ResetUI();
Screen.SetScreen(ScreenTypes.MENU); Screen.SetScreen(ScreenTypes.MENU);
CommandManager.AllowGameControls(false); CommandManager.AllowGameControls(false);
// if(Client.Player.username != null) // if(Client.Player.username != null)
// ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username; // ((MenuInputField)menuScreen["username-field"]).Text = Client.Player.username;
} }
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement(
$"room{id}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))},
true);
lightIndicators.Add(id,
monitorScreen.AddElement(
$"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1)
{Visible = false},
true));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1), true);
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1), true);
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
if (dpos.y == 1){
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1), true);
}
}
}
public static void DisplayGameUI() { public static void DisplayGameUI() {
Screen.SetScreen(ScreenTypes.OFFICE); Screen.SetScreen(ScreenTypes.OFFICE);
Screen.SetOverlayScreen(ScreenTypes.OVERLAY); Screen.SetOverlayScreen(ScreenTypes.OVERLAY);
@ -145,53 +203,10 @@ public class UIManager {
timerElement.Start(); timerElement.Start();
} }
public static void SpawnMapElements(TileConnectorProjection[] doors) {
for (int i = 0; i < 5; i++){ // NOTE: this loop does y in reverse, y labels are inverted to match server
for (int j = 0; j < 5; j++){
int id = ClientMapManager.CoordsToId(i, 4 - j);
if (Client.Player.state.officeTileId == id || Client.Opponent.state.officeTileId == id) continue; // TODO: remove the other check for office
Point point1 = new Point(336 + (32 * i), 144 + (32 * j));
Point point2 = new Point(367 + (32 * i), 175 + (32 * j));
monitorScreen.AddElement($"room{id}", new UIElement(point1, point2)
{Pressable = true, OnMousePress = (() => CommandManager.SendChangeCamera(id))});
lightIndicators.Add(id, monitorScreen.AddElement($"light{id}", new UIElement(MonitorAtlas["map-light-indicator"], point1){Visible = false}));
//
// if (doorPositions.ContainsKey((i, j))){
// monitorScreen.AddElement("door"+doorPositions[(i, j)], new UIElement([monitorAtlas[5], monitorAtlas[6]], point1));
// }
}
}
monitorScreen.AddElement("eye-player", new UIElement(MonitorAtlas["eye-small-player"], monitorScreen["room"+Client.Player.state.camera].Bounds.Item1));
monitorScreen.AddElement("eye-opponent", new UIElement([MonitorAtlas["eye-small-opponent-closed"], MonitorAtlas["eye-small-opponent-open"]], monitorScreen["room"+Client.Opponent.state.camera].Bounds.Item1));
foreach (var door in doors){
if(door.Type != ConnectorType.DOOR_REMOTE) continue;
(int x, int y) dpos = (Math.Abs(door.Tiles.tile1.GridPosition.x - door.Tiles.tile2.GridPosition.x), Math.Abs(door.Tiles.tile1.GridPosition.y - door.Tiles.tile2.GridPosition.y));
if (dpos.y == 1){
int targetId = door.Tiles.tile1.GridPosition.y > door.Tiles.tile2.GridPosition.y ? door.Tiles.tile1.Id : door.Tiles.tile2.Id;
UIElement tile = monitorScreen["room"+targetId];
monitorScreen.AddElement("door"+Math.Max(door.Tiles.tile1.Id, door.Tiles.tile2.Id)+"-"+Math.Min(door.Tiles.tile1.Id, door.Tiles.tile2.Id), new UIElement([MonitorAtlas["door-remote-open"], MonitorAtlas["door-remote-closed"]], tile.Bounds.Item1));
}
}
monitorScreen.AddElement("p1-office-door-left", new UIElement([MonitorAtlas["door-office-p1-left-open"], MonitorAtlas["door-office-p1-left-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-centre", new UIElement([MonitorAtlas["door-office-p1-centre-open"], MonitorAtlas["door-office-p1-centre-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p1-office-door-right", new UIElement([MonitorAtlas["door-office-p1-right-open"], MonitorAtlas["door-office-p1-right-closed"]], new Point(400, 272)));
monitorScreen.AddElement("p2-office-door-right", new UIElement([MonitorAtlas["door-office-p2-right-open"], MonitorAtlas["door-office-p2-right-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-centre", new UIElement([MonitorAtlas["door-office-p2-centre-open"], MonitorAtlas["door-office-p2-centre-closed"]], new Point(400, 144)));
monitorScreen.AddElement("p2-office-door-left", new UIElement([MonitorAtlas["door-office-p2-left-open"], MonitorAtlas["door-office-p2-left-closed"]], new Point(400, 144)));
}
public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) { public static void AddEnemySprite(int id, UIElement sprite, UIElement jumpscareSprite = null) {
monitorScreen.AddElement($"enemy{id}", sprite); monitorScreen.AddElement($"enemy{id}", sprite, true);
if (jumpscareSprite != null){ if (jumpscareSprite != null){
officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite); officeScreen.AddElement($"enemy{id}-jumpscare", jumpscareSprite, true);
jumpscareSprite.Active = false; jumpscareSprite.Active = false;
jumpscareSprite.Visible = false; jumpscareSprite.Visible = false;
} }
@ -314,6 +329,16 @@ public class UIManager {
SoundManager.StopAmbience(); SoundManager.StopAmbience();
InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true)); InputManager.AddListener(Keys.Space, DisplayMainMenu, InputTiming.PRESS, new InputListenerHook(true, true));
} }
public static void ResetUI() {
foreach (Screen screen in Screen.Screens.Values){
screen.RemoveTemporary();
}
lightIndicators.Clear();
enemyElements.Clear();
timerElement.Stop();
}
// private static Point GetRoomUIPos((int x, int y) pos) { // private static Point GetRoomUIPos((int x, int y) pos) {
// return new Point(336 + (32 * pos.x), 144 + (32 * pos.y)); // return new Point(336 + (32 * pos.x), 144 + (32 * pos.y));

View file

@ -16,6 +16,10 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
protected override void Initialize() { protected override void Initialize() {
Exiting += (_, _) => {
Client.Disconnect();
};
// Client.Connect("127.0.0.1", 9012); // Client.Connect("127.0.0.1", 9012);
CommandManager.InitInputListeners(); CommandManager.InitInputListeners();
@ -23,6 +27,7 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
base.Initialize(); base.Initialize();
Client.Init();
UIManager.InitUI(); UIManager.InitUI();
UIManager.DisplayMainMenu(); UIManager.DisplayMainMenu();
} }
@ -35,9 +40,9 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
} }
protected override void Update(GameTime gameTime) { protected override void Update(GameTime gameTime) {
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || if (Keyboard.GetState().IsKeyDown(Keys.Escape)){
Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit(); Exit();
}
InputManager.NextInputCycle(); InputManager.NextInputCycle();
Screen.UpdateAll(); Screen.UpdateAll();
@ -59,4 +64,6 @@ public class GameMain() : Core("fnafkooo", 1280, 720, false) {
spriteBatch.End(); spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);
} }
} }

View file

@ -1,2 +1,5 @@
using var game = new FNAF_Clone.GameMain(); using System;
using var game = new FNAF_Clone.GameMain();
Environment.CurrentDirectory = AppDomain.CurrentDomain.BaseDirectory;
game.Run(); game.Run();

View file

@ -1 +0,0 @@
../../MonoGameLibrary/MonoGameLibrary/bin/Debug/net8.0/MonoGameLibrary.dll

View file

@ -0,0 +1 @@
../../MonoGameLibrary/MonoGameLibrary/bin/Release/net9.0/publish/MonoGameLibrary.dll

View file

@ -55,25 +55,22 @@ public class NekoEnemy : Enemy {
Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]); Server.SendUpdateToAll([GameEvent.NEKO_ANGERED(Location.Owner.state.pid, Id)]);
} }
if (movementOpportunity.CheckAndRoll() || (Aggressive && GameLogic.NSecondUpdate)){ if (Target == null){
if (Target == null){ if (Server.P1.state.power > Server.P2.state.power){
if (Server.P1.state.power > Server.P2.state.power){ Target = Server.P2;
Target = Server.P2; }
} else if (Server.P1.state.power < Server.P2.state.power){
else if (Server.P1.state.power < Server.P2.state.power){ Target = Server.P1;
Target = Server.P1; }
} else{
else{ if (GameLogic.PhaseCounter > 1){
if (GameLogic.PhaseCounter > 1){ Target = Server.Players[new Random().Next(2)];
Target = Server.Players[new Random().Next(2)]; SetDifficulty(8);
SetDifficulty(8);
}
else{
return;
}
} }
} }
}
if (Target != null && (movementOpportunity.CheckAndRoll() || (Aggressive && GameLogic.NSecondUpdate))){
Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId)); Pathfinder.Decision decision = pathfinder.DecideNext(MapManager.Get(Target.state.officeTileId));
switch (decision.type){ switch (decision.type){
case Pathfinder.Decision.MoveType: case Pathfinder.Decision.MoveType:

View file

@ -8,6 +8,14 @@
<LangVersion>14</LangVersion> <LangVersion>14</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>../bin/Debug/Server</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>../bin/Server</OutputPath>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="LiteNetLib" Version="1.3.1" /> <PackageReference Include="LiteNetLib" Version="1.3.1" />
</ItemGroup> </ItemGroup>

View file

@ -11,7 +11,7 @@ public class GameLogic {
public const int START_CAMERA = 12; public const int START_CAMERA = 12;
private static MovementOpportunity secondCycleTimer = new(1000); private static MovementOpportunity secondCycleTimer = new(1000);
private static MovementOpportunity gamePhaseTimer = new(30_000); private static MovementOpportunity gamePhaseTimer = new(60_000);
public static bool NSecondUpdate{ get; private set; } = false; public static bool NSecondUpdate{ get; private set; } = false;
public static MapTile P1Office; public static MapTile P1Office;
@ -84,7 +84,7 @@ public class GameLogic {
// EnemyManager.AddEnemy(new MareEnemy(10)).Spawn(MapManager.Get(22)); // EnemyManager.AddEnemy(new MareEnemy(10)).Spawn(MapManager.Get(22));
EnemyManager.AddEnemy(new LurkEnemy(4)).Spawn(MapManager.Get(2)); EnemyManager.AddEnemy(new LurkEnemy(4)).Spawn(MapManager.Get(2));
EnemyManager.AddEnemy(new NekoEnemy(4)).Spawn(MapManager.Get(22)); EnemyManager.AddEnemy(new NekoEnemy(4)).Spawn(MapManager.Get(0));
} }
public static void Update() { public static void Update() {
@ -122,9 +122,16 @@ public class GameLogic {
} }
public static void DeclareWinner(ServerPlayer player) { public static void DeclareWinner(ServerPlayer player) {
Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.state.pid)]); if (Server.Players.Count == 2){
Server.SendUpdateToAll([GameEvent.PLAYER_WIN(player.state.pid)]);
Console.WriteLine("Player " + player.state.pid + " won!");
}
Thread.Sleep(1000);
Server.Stop(); Server.Stop();
Console.WriteLine("Player " + player.state.pid + " won!");
if (!Server.AutoStop){
Program.Restart();
}
} }
private static (int p1Usage, int p2Usage) CalculatePowerUsage() { private static (int p1Usage, int p2Usage) CalculatePowerUsage() {
@ -158,7 +165,7 @@ public class GameLogic {
PhaseCounter++; PhaseCounter++;
Server.SendUpdateToAll([GameEvent.NEXT_PHASE()]); Server.SendUpdateToAll([GameEvent.NEXT_PHASE()]);
int roll = random.Next(3); int roll = spawnOrder.Count > 0 ? random.Next(3) : random.Next(1,3);
switch (roll){ switch (roll){
case 0: case 0:
int spawnRoll = random.Next(spawnOrder[0].Count); int spawnRoll = random.Next(spawnOrder[0].Count);

View file

@ -1,9 +1,18 @@
using System.Security.Cryptography.X509Certificates; using System.Diagnostics;
namespace FNAF_Server; namespace FNAF_Server;
public class Program { public class Program {
public static void Main(string[] args) { public static void Main(string[] args) {
if (args.Contains("--persistent")){
Server.AutoStop = false;
}
Server.Start(9012); Server.Start(9012);
} }
public static void Restart() {
Console.WriteLine("Game concluded -> restarting server");
Process.Start(new ProcessStartInfo{ FileName = Environment.ProcessPath, UseShellExecute = false });
Environment.Exit(0);
}
} }

View file

@ -15,6 +15,8 @@ public class Server {
public static ServerPlayer P2; public static ServerPlayer P2;
public static readonly Dictionary<int, ServerPlayer> Players = new(); public static readonly Dictionary<int, ServerPlayer> Players = new();
public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1; public static ServerPlayer OtherPlayer(ServerPlayer player) => player.state.pid == P1.state.pid ? P2 : P1;
public static bool AutoStop{ get; set; } = true;
private static EventBasedNetListener listener; private static EventBasedNetListener listener;
private static NetManager server; private static NetManager server;
@ -138,6 +140,8 @@ public class Server {
} }
public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) { public static void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) {
GameLogic.DeclareWinner(OtherPlayer(Players.Values.First(p => Equals(p.peer, peer))));
if (peer.Tag != null) { if (peer.Tag != null) {
Players.Remove(peer.Id); Players.Remove(peer.Id);
} }
@ -193,6 +197,7 @@ public class Server {
public static void Stop() public static void Stop()
{ {
isRunning = false; isRunning = false;
server.Stop();
} }
} }

View file

@ -1,5 +1,5 @@
namespace GlobalClassLib; namespace GlobalClassLib;
public static class Power { public static class Power {
public const int MAX_POWER_VALUE = 1000; public const int MAX_POWER_VALUE = 4000;
} }

7
build-linux.sh Executable file
View file

@ -0,0 +1,7 @@
dotnet publish MonoGameLibrary
ln -sfrv MonoGameLibrary/MonoGameLibrary/bin/Release/net9.0/publish/MonoGameLibrary.dll FNAF_Clone/link/MonoGameLibrary.dll
dotnet publish
ln -sfrv bin/Server/net9.0/publish/FNAF_Server bin/Client/net9.0/publish/FNAF_Server
ln -sfrv bin/Client/net9.0/publish/FNAF_Clone outexe

5
launch-server.sh Executable file
View file

@ -0,0 +1,5 @@
while :
do
bin/Server/net9.0/publish/FNAF_Server
echo "Restarting server..."
done

1
outexe Symbolic link
View file

@ -0,0 +1 @@
bin/Client/net9.0/publish/FNAF_Clone